attrmap.h

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00001 // $Id: attrmap.h 751 2006-03-31 15:43:49Z alex $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
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00005                Xara LX, a vector drawing and manipulation program.
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00009 
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00096 =================================XARAHEADEREND============================
00097  */
00098 // Created by Markn 11/1/96
00099 // Defines a class that will encapsulate lists of attributes.
00100 //
00101 // NOTE: It is derived from the MFC class CMapPtrToPtr.  This breaks rules to do with winoil/kernel cross-over
00102 // but it doesn't make the old system any worse, which insidently, uses CMapPtrToPtr directly.
00103 // This new class will allow common functions to be put in one place, and will also aid reimplementation
00104 // if this becomes necessary.
00105 
00106 #ifndef INC_ATTRMAP
00107 #define INC_ATTRMAP
00108 
00109 //#include "rndrgn.h"
00110 
00111 class NodeRenderableInk;
00112 class TransformBase;
00113 class RenderRegion;
00114 
00115 
00116 /********************************************************************************************
00117 
00118 >   class CCAttrMap: public CMapPtrToPtr
00119 
00120     Author:     Mark_Neves (Xara Group Ltd) <camelotdev@xara.com>
00121     Created:    11/1/95
00122     Purpose:    Class that encapsulates lists of attributes in Camelot
00123 
00124 ********************************************************************************************/
00125 
00126 class CCAttrMap : public CCObject
00127 {
00128     CC_DECLARE_DYNAMIC(CCAttrMap)
00129 
00130 public:
00131     CCAttrMap(size_t nBlockSize = 10) { attrMapCreator = NULL; }
00132 
00133     // CMapPtrToPtr emulation
00134     typedef CMapPtrToPtr::iterator  iterator;
00135     inline iterator GetStartPosition()
00136     {
00137         return m_mapAttr.begin();
00138     }
00139     inline iterator GetEndPosition()
00140     {
00141         return m_mapAttr.end();
00142     }
00143 
00144     inline void GetNextAssoc( iterator &iter, CCRuntimeClass *&pClass, void *&pValue ) const
00145     {
00146         pClass  = (CCRuntimeClass *)iter->first;
00147         pValue  = iter->second;
00148         ++iter;
00149     }
00150 
00151     inline bool Lookup( CCRuntimeClass *pKey, void *&pVal )
00152     {
00153         iterator    iter = m_mapAttr.find( pKey );
00154         if( m_mapAttr.end() == iter )
00155             return false;
00156 
00157         pVal = iter->second;
00158         return true;
00159     }
00160 
00161     bool RemoveKey( CCRuntimeClass *pKey )
00162     {
00163         iterator    iter = m_mapAttr.find( pKey );
00164         if( m_mapAttr.end() == iter )
00165             return false;
00166 
00167         m_mapAttr.erase( iter );
00168         return true;
00169     }
00170 
00171     void SetAt( CCRuntimeClass *pKey, void *pValue )
00172     {
00173         m_mapAttr[pKey] = pValue;
00174     }
00175 
00176     size_t GetCount() const
00177     {
00178         return m_mapAttr.size();
00179     }
00180 
00181     void RemoveAll()
00182     {
00183         return m_mapAttr.clear();
00184     }
00185 
00186     void DeleteAttributes();
00187     CCAttrMap* Copy();
00188 
00189     static CCAttrMap* MakeAppliedAttrMap(NodeRenderableInk* pInkNode,
00190                                          BOOL ExcludeIndirectlyAppliedGLAs = TRUE,
00191                                          BOOL bStrictEffectStatus = TRUE);
00192 
00193     // DMc 9/8/99
00194     void Render(RenderRegion* pRegion, BOOL RenderOffscreenAttributes = TRUE);
00195 
00196     void BuildListOfAttributes(List* pList);
00197 
00198     void Transform(TransformBase& Trans);
00199 
00200     // find me the attribute of type Class please (and return it)
00201     NodeAttribute* FindAttribute (NodeAttribute* pTypeAttr);
00202 
00203     // replaces an attribute reference in the map
00204     // returns the old attribute
00205     NodeAttribute* ReplaceAttribute(NodeAttribute* pNewAttr);
00206 
00207     // Removes and deletes 
00208     void RemoveAttribute(CCRuntimeClass* pAttrClass);
00209 
00210     //transformation function used for blends on paths and brushes
00211     void TransformForBrush(TransformBase& Trans);
00212 
00213     // special fn. for brushes - transforms the attributes not transformed in TransformForBrush
00214     void TransformBrushFills(TransformBase& Trans);
00215 
00216     BOOL WillScaleLineWidthToZero(TransformBase& Trans);
00217 
00218     // makes an attribute map from a render region
00219     static CCAttrMap* MakeAttrMapFromRenderRegion(RenderRegion* pRegion);
00220 
00221     // applies all attributes in the map to the node
00222     // NOTE doesn't normalise !
00223     void ApplyAttributesToNode(NodeRenderableInk* pNode);
00224 
00225     // Ilan 4/5/00
00226     void PostBlendInit(Path* pPath, CCRuntimeClass* pCreatorClass);
00227     void PostBlendDeinit();
00228     void AttachGeometryLinkedAttrs(Node* pContext);
00229     void RemoveGeometryLinkedAttrs();
00230 
00231     BOOL IsSeeThrough();
00232 
00233     Node* attrMapCreator;           // (test code):  whoever created the attrmap
00234 
00235 private:
00236     CMapPtrToPtr        m_mapAttr;
00237 };
00238 
00239 #endif  // INC_ATTRMAP

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