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Classes | |
class | HandleBrushBecomeA |
This class of object is used to store the paths and attribute maps generated for each individual brush object generated by a brushed ink node. It can either turn these paths into nodepaths for insertion into the tree of pass them back for whatever salicious reason. More... | |
class | BrushBecomeA |
This class is passed to inknodes when we wish to turn them into blendpaths that we can use to make brushes. This is essentially a simplified version of BlendBecomeA. More... | |
class | SimpleBecomeA |
A simple becomeA object that retrieves paths from nodes and makes them available to you, the user without messing around with MakeNodePathFromAttributes or any of that rubbish. More... | |
class | BrushBecomeAGroup |
Theres no real facility for extracting the brush objects and passing them back, however this provides some sort of workaround, as it will store all the brush objects in a group. More... |