bshadow2.h

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00001 // $Id: bshadow2.h 1170 2006-05-23 10:29:28Z gavin $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
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00004  
00005                Xara LX, a vector drawing and manipulation program.
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00097  */
00098 #ifndef _BITMAPSHADOW2_H_
00099 #define _BITMAPSHADOW2_H_
00100 
00101 #ifdef BUILDSHADOWS
00102 
00103 const UINT32 MAX_SHADOW_BLUR    = 100 ;     // Maximum amount of blur
00104 const UINT32 MAX_CONTOUR        = 100 ;     // Maximum contour pixel size.
00105 const double MIN_BLUR_DIAMETER  = 0.71 ;    // Minimum blur diameter is sqrt(0.5), rounded up
00106                                             // a little to safely avoid boundary conditions.
00107 
00108 enum {
00109     MAX_ROW_OFFSETS = MAX_SHADOW_BLUR*2+1,  // Maximum size of shadow mask.
00110     TABLE_SIZE = 0x800                      // Maximum lookup table size for shadow generation.
00111 } ;
00112 
00113 bool GenerateWallShadow(
00114     CONST BITMAPINFOHEADER* pSourceInfo,
00115     CONST BYTE*             pSourceBitmap,
00116     CONST BITMAPINFOHEADER* pDestinationInfo,
00117           BYTE*             pDestinationBitmap,
00118     CONST UINT32   nRowOffsets,
00119     CONST UINT32*  pLeftOffsets,
00120     CONST UINT32* pRightOffsets,
00121     CONST UINT32 nColumnOffsets,
00122     CONST UINT32*   pLowOffsets,
00123     CONST UINT32*  pHighOffsets,
00124     CONST UINT32 nTranslationShift,
00125     CONST BYTE*  pTranslationTable
00126 ) ;
00127 
00128 bool GenerateFloorShadow(
00129     void* pCode,
00130     CONST BITMAPINFOHEADER* pSourceInfo,
00131     CONST BYTE*             pSourceBitmap,
00132     CONST BITMAPINFOHEADER* pDestinationInfo,
00133           BYTE*             pDestinationBitmap,
00134     CONST UINT32   nRowOffsets,
00135     CONST INT32*  pLeftOffsets,
00136     CONST INT32* pRightOffsets,
00137     CONST UINT32  nTranslationShift,
00138     CONST BYTE*  pTranslationTable
00139 ) ;
00140 
00141 void ContourBitmap( 
00142     BYTE*        pBits8, 
00143     const UINT32 uByteWidth8,
00144     BYTE*       pDBits8,
00145     BITMAPINFO* pDInfo8, 
00146     const double fContour,
00147     const UINT32 uContour
00148 ) ;
00149 
00150 // Karim 02/08/2000
00151 // made this static so it can be called by GenerateWallShadow().
00152 
00153 #if defined(__WXMSW__)
00154     void CompileShadowCode(
00155         BYTE* pCode,
00156         UINT32  nWidth,
00157         UINT32  nRows,
00158         CONST DWORD* pLeft,
00159         CONST DWORD* pRight,
00160         UINT32  nShift,
00161         CONST BYTE* pScale
00162     ) ;
00163 #endif
00164 
00165 #endif
00166 
00167 #endif //_BITMAPSHADOW_H_
00168 
00169 
00170 
00171 

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