BecomeA Member List

This is the complete list of members for BecomeA, including all inherited members.

AddCount(UINT32 iNum)BecomeA [inline, virtual]
AmFirstNodeBecomeA [private]
BAPath() const BecomeA [virtual]
BecomeA(BecomeAReason ThisReason, CCRuntimeClass *pClass, UndoableOperation *pOp=NULL, BOOL sel=TRUE, BOOL First=FALSE)BecomeA
CC_DECLARE_MEMDUMP(BecomeA)BecomeA [private]
DoShadowSilhouettes()BecomeA [inline]
DoSilhouette()BecomeA [inline]
fShadowSilhouettesBecomeA [protected]
fSilhouetteBecomeA [protected]
GetCallNode()BecomeA [inline]
GetClass()BecomeA [inline]
GetCount() const BecomeA [inline, virtual]
GetInsertComplexBlendStepsAsPaths()BecomeA [inline]
GetReason()BecomeA [inline]
GetUndoOp()BecomeA [inline]
insertComplexBlendStepsAsPathsBecomeA [protected]
IsBlendBecomeA()BecomeA [inline, virtual]
IsBrushBecomeAGroup()BecomeA [inline, virtual]
IsCombineBecomeA()BecomeA [inline, virtual]
IsCompoundBlendBecomeA()BecomeA [inline, virtual]
IsCounting() const BecomeA [inline, virtual]
IsFirstNode()BecomeA [inline]
IsSecondary() const BecomeA [inline, virtual]
m_bBecomeANodePathBecomeA [private]
m_bInPlaceBecomeA [private]
m_bIsCountingBecomeA [private]
m_bPathsOnlyBecomeA [private]
m_bSecondaryBecomeA [private]
m_CountBecomeA [protected]
OnlyNeedPaths() const BecomeA [inline, virtual]
PassBack(NodeRenderableInk *pNewNode, NodeRenderableInk *pCreatedByNode, CCAttrMap *pAttrMap=NULL)BecomeA [virtual]
pCallNodeBecomeA [private]
pClassToBecomeBecomeA [private]
pUndoOpBecomeA [private]
ReasonBecomeA [private]
Reselect()BecomeA [inline]
ResetCount()BecomeA [inline, virtual]
ResultsStayInPlace() const BecomeA [inline, virtual]
SelectBecomeA [private]
SetCallNode(Node *pNode)BecomeA [inline]
SetDoShadowSilhouettes(BOOL bEnable)BecomeA [inline]
SetDoSilhouette(BOOL bEnable)BecomeA [inline]
SetInsertComplexBlendStepsAsPaths(BOOL val)BecomeA [inline]
SetPathsOnly(BOOL bNewValue=TRUE)BecomeA [inline, virtual]
SetResultsStayInPlace(BOOL bInPlace)BecomeA [inline, virtual]
SetSecondary(BOOL bNewValue=TRUE)BecomeA [inline, virtual]
~BecomeA()BecomeA [inline, virtual]


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