AddCount(UINT32 iNum) | BecomeA | [inline, virtual] |
BAPath() const | BecomeA | [virtual] |
BecomeA(BecomeAReason ThisReason, CCRuntimeClass *pClass, UndoableOperation *pOp=NULL, BOOL sel=TRUE, BOOL First=FALSE) | BecomeA | |
BlendPathBecomeA(UndoableOperation *pOp) | BlendPathBecomeA | [inline] |
DoShadowSilhouettes() | BecomeA | [inline] |
DoSilhouette() | BecomeA | [inline] |
fShadowSilhouettes | BecomeA | [protected] |
fSilhouette | BecomeA | [protected] |
GetAttrMap() | BlendPathBecomeA | [inline] |
GetCallNode() | BecomeA | [inline] |
GetClass() | BecomeA | [inline] |
GetCount() const | BecomeA | [inline, virtual] |
GetInsertComplexBlendStepsAsPaths() | BecomeA | [inline] |
GetNodePath() | BlendPathBecomeA | [inline] |
GetReason() | BecomeA | [inline] |
GetUndoOp() | BecomeA | [inline] |
insertComplexBlendStepsAsPaths | BecomeA | [protected] |
IsBlendBecomeA() | BecomeA | [inline, virtual] |
IsBrushBecomeAGroup() | BecomeA | [inline, virtual] |
IsCombineBecomeA() | BecomeA | [inline, virtual] |
IsCompoundBlendBecomeA() | BecomeA | [inline, virtual] |
IsCounting() const | BecomeA | [inline, virtual] |
IsFirstNode() | BecomeA | [inline] |
IsSecondary() const | BecomeA | [inline, virtual] |
m_Count | BecomeA | [protected] |
m_pAttrMap | BlendPathBecomeA | [private] |
m_pNodePath | BlendPathBecomeA | [private] |
OnlyNeedPaths() const | BecomeA | [inline, virtual] |
PassBack(NodeRenderableInk *pNewNode, NodeRenderableInk *pCreatedByNode, CCAttrMap *pAttrMap=NULL) | BlendPathBecomeA | [inline, virtual] |
Reselect() | BecomeA | [inline] |
ResetCount() | BecomeA | [inline, virtual] |
ResultsStayInPlace() const | BecomeA | [inline, virtual] |
SetCallNode(Node *pNode) | BecomeA | [inline] |
SetDoShadowSilhouettes(BOOL bEnable) | BecomeA | [inline] |
SetDoSilhouette(BOOL bEnable) | BecomeA | [inline] |
SetInsertComplexBlendStepsAsPaths(BOOL val) | BecomeA | [inline] |
SetPathsOnly(BOOL bNewValue=TRUE) | BecomeA | [inline, virtual] |
SetResultsStayInPlace(BOOL bInPlace) | BecomeA | [inline, virtual] |
SetSecondary(BOOL bNewValue=TRUE) | BecomeA | [inline, virtual] |
~BecomeA() | BecomeA | [inline, virtual] |
~BlendPathBecomeA() | BlendPathBecomeA | [inline] |