_Init_() | CShadowerFlat | [virtual] |
CalcShadowBound(ACoordPixels ShadowWidHei, ACoordPixels ShadowPos, const AAlphaChannel &TransparencyMap, const ACoordPixels &tWidHei, const ACoordPixels &tPos) const | CShadowerFlat | [virtual] |
CLSID_CComShadowerFlat | CShadowerFlat | [private, static] |
CShadowerFlat() | CShadowerFlat | |
CShadowerFlat(const CShadowerFlat &) | CShadowerFlat | [private] |
DrawShadow(const AAlphaChannel &ShadowMapOut, const ACoordPixels &sWidHei, const ACoordPixels &sPos, const AAlphaChannel &TransparencyMapIn, const ACoordPixels &tWidHei, const ACoordPixels &tPos) const | CShadowerFlat | [virtual] |
GetBaseline(AFloatPt01 *Baseline) const | CShadowerFlat | [virtual] |
GetBlurrinessRange(APixels &Min, APixels &Max) const | CShadowerFlat | [virtual] |
GetChoices(BOOL *MakeWallShadow, AFloatPt01 *Darkness01, APixels *Blurriness, ACoordPixels XYPosition, ADegrees *Tilt, AFloatPt01 *YScale01) const | CShadowerFlat | [virtual] |
GetDarknessRange(AFloatPt01 &Min, AFloatPt01 &Max) const | CShadowerFlat | [virtual] |
GetPositionRange(ACoordPixels Min, ACoordPixels Max) const | CShadowerFlat | [virtual] |
GetProjectionRange(ADegrees &MinTilt, ADegrees &MaxTilt, AFloatPt01 &MinYScale, AFloatPt01 &MaxYScale) const | CShadowerFlat | [virtual] |
IID_IComShadowerFlat | CShadowerFlat | [private, static] |
InverseShadowBoundCalc(ACoordPixels UnshadowedWidHei, ACoordPixels UnshadowedPos, const ACoordPixels &ShadowedWidHei, const AFloatPt01 *Baseline) const | CShadowerFlat | [virtual] |
operator=(const CShadowerFlat &) | CShadowerFlat | [private] |
pShadower_m | CShadowerFlat | [private] |
SetBaseline(const AFloatPt01 *Baseline) | CShadowerFlat | [virtual] |
SetChoices(const BOOL *MakeWallShadow, const AFloatPt01 *Darkness01, const APixels *Blurriness, const ACoordPixels XYPosition, const ADegrees *Tilt, const AFloatPt01 *YScale01) | CShadowerFlat | [virtual] |
SetChoicesToDefault() | CShadowerFlat | [virtual] |
SwitchToTransparencyInsteadOfAlpha(BOOL YesOrNo) | CShadowerFlat | [virtual] |
SwitchToUpsideDownPixelAddressing(BOOL YesOrNo) | CShadowerFlat | [virtual] |
~CShadowerFlat() | CShadowerFlat | [virtual] |