OptimalPrintRenderCallback Member List

This is the complete list of members for OptimalPrintRenderCallback, including all inherited members.

AfterSubtree(RenderRegion *pRegion, Node *pNode)RenderCallback [inline, virtual]
AssertValid() const CCObject [virtual]
BeforeNode(RenderRegion *pRegion, Node *pNode)OptimalPrintRenderCallback [inline, virtual]
BeforeSubtree(RenderRegion *pRegion, Node *pNode, Node **ppNextNode, BOOL bClip, SubtreeRenderState *pState)OptimalPrintRenderCallback [inline, virtual]
cc_classCCObjectCCObject [static]
CCObject()CCObject [protected]
Dump(CDumpContext &dc) const CCObject [virtual]
FinishRendering(RenderRegion *pRegion)OptimalPrintRenderCallback [inline]
GetMyClass()CCObject [static]
GetRuntimeClass() const CCObject [virtual]
GetRuntimeClassByName(LPCTSTR pClassName)CCObject [static]
Init()SimpleCCObject [static]
IsKindOf(const CCRuntimeClass *pClass) const CCObject
m_bCountOptimalPrintRenderCallback [private]
m_bDoingComplexOptimalPrintRenderCallback [private]
m_bNextComplexOptimalPrintRenderCallback [private]
m_bPrintPaperOptimalPrintRenderCallback [private]
m_bRenderAllOptimalPrintRenderCallback [private]
m_ComplexCountOptimalPrintRenderCallback [private]
m_NextBoundsRectOptimalPrintRenderCallback [private]
m_pComplexStartOptimalPrintRenderCallback [private]
m_pNextActionOptimalPrintRenderCallback [private]
m_pNodesSoFarOptimalPrintRenderCallback [private]
m_pProgressOptimalPrintRenderCallback [private]
m_pScanRROptimalPrintRenderCallback [private]
m_pSpreadOptimalPrintRenderCallback [private]
m_pViewOptimalPrintRenderCallback [private]
m_SpanBoundsRectOptimalPrintRenderCallback [private]
MemoryDump()SimpleCCObject [static]
MemoryTrackAdd(void *p, LPCSTR Filename, INT32 Line)SimpleCCObject [static]
operator delete(void *p)SimpleCCObject
operator new(size_t, void *p)SimpleCCObject [inline]
operator new(size_t nSize)SimpleCCObject
operator new(size_t nSize, LPCSTR lpszFileName, INT32 nLine)SimpleCCObject
OptimalPrintRenderCallback(View *pView, Spread *pSpread, BOOL bRenderAll, ScanningRenderRegion *pScanRR, BOOL bPrintPaper, INT32 *pNodesSoFar, ProgressDisplay *pProgress, BOOL bCount)OptimalPrintRenderCallback [inline]
RenderLastComplexSpan(RenderRegion *pRegion, Node *pNextSpanStart)OptimalPrintRenderCallback [inline, protected]
~CCObject()CCObject [virtual]


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