| Cross(const Vector3D &q) const | Vector3D | |
| DistanceTo(const Vector3D &p) const | Vector3D | [inline] |
| Dot(const Vector3D &p) const | Vector3D | [inline] |
| FaceForward(const Vector3D &p) | Vector3D | |
| Half(const Vector3D &, const Vector3D &) | Vector3D | [static] |
| Length() const | Vector3D | [inline] |
| Mix(const Vector3D &mix, double t) const | Vector3D | [inline] |
| Normalise() | Vector3D | |
| NormaliseI() | Vector3D | |
| operator *(const Vector3D &V) const | Vector3D | [inline] |
| operator *(const double &V) const | Vector3D | [inline] |
| operator *=(const Vector3D &V) | Vector3D | [inline] |
| operator!=(const Vector3D &V) | Vector3D | [inline] |
| operator+(const Vector3D &V) const | Vector3D | [inline] |
| operator+(const double &V) const | Vector3D | [inline] |
| operator+() const | Vector3D | [inline] |
| operator+=(const Vector3D &V) | Vector3D | [inline] |
| operator-(const Vector3D &V) const | Vector3D | [inline] |
| operator-(const double &V) const | Vector3D | [inline] |
| operator-() const | Vector3D | [inline] |
| operator-=(const Vector3D &V) | Vector3D | [inline] |
| operator/(const Vector3D &V) const | Vector3D | [inline] |
| operator/(const double &V) const | Vector3D | [inline] |
| operator==(const Vector3D &V) | Vector3D | [inline] |
| SqrDist(const Vector3D &p) const | Vector3D | [inline] |
| SumMult(const Vector3D &p) const | Vector3D | [inline] |
| SumSquares() const | Vector3D | [inline] |
| TorusUV(double srad, double trad, double u, double v) | Vector3D | [static] |
| Vector3D() | Vector3D | [inline] |
| Vector3D(double p) | Vector3D | [inline] |
| Vector3D(double px, double py, double pz) | Vector3D | [inline] |
| Vector3D(const Vector3D &v) | Vector3D | [inline] |
| x | Vector3D | |
| xcomp() const | Vector3D | [inline] |
| y | Vector3D | |
| ycomp() const | Vector3D | [inline] |
| z | Vector3D | |
| zcomp() const | Vector3D | [inline] |
1.4.4