Cross(const Vector3D &q) const | Vector3D | |
DistanceTo(const Vector3D &p) const | Vector3D | [inline] |
Dot(const Vector3D &p) const | Vector3D | [inline] |
FaceForward(const Vector3D &p) | Vector3D | |
Half(const Vector3D &, const Vector3D &) | Vector3D | [static] |
Length() const | Vector3D | [inline] |
Mix(const Vector3D &mix, double t) const | Vector3D | [inline] |
Normalise() | Vector3D | |
NormaliseI() | Vector3D | |
operator *(const Vector3D &V) const | Vector3D | [inline] |
operator *(const double &V) const | Vector3D | [inline] |
operator *=(const Vector3D &V) | Vector3D | [inline] |
operator!=(const Vector3D &V) | Vector3D | [inline] |
operator+(const Vector3D &V) const | Vector3D | [inline] |
operator+(const double &V) const | Vector3D | [inline] |
operator+() const | Vector3D | [inline] |
operator+=(const Vector3D &V) | Vector3D | [inline] |
operator-(const Vector3D &V) const | Vector3D | [inline] |
operator-(const double &V) const | Vector3D | [inline] |
operator-() const | Vector3D | [inline] |
operator-=(const Vector3D &V) | Vector3D | [inline] |
operator/(const Vector3D &V) const | Vector3D | [inline] |
operator/(const double &V) const | Vector3D | [inline] |
operator==(const Vector3D &V) | Vector3D | [inline] |
SqrDist(const Vector3D &p) const | Vector3D | [inline] |
SumMult(const Vector3D &p) const | Vector3D | [inline] |
SumSquares() const | Vector3D | [inline] |
TorusUV(double srad, double trad, double u, double v) | Vector3D | [static] |
Vector3D() | Vector3D | [inline] |
Vector3D(double p) | Vector3D | [inline] |
Vector3D(double px, double py, double pz) | Vector3D | [inline] |
Vector3D(const Vector3D &v) | Vector3D | [inline] |
x | Vector3D | |
xcomp() const | Vector3D | [inline] |
y | Vector3D | |
ycomp() const | Vector3D | [inline] |
z | Vector3D | |
zcomp() const | Vector3D | [inline] |