00001 // $Id: colourmat.cpp 1402 2006-07-04 09:26:38Z alex $ 00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE 00003 ================================XARAHEADERSTART=========================== 00004 00005 Xara LX, a vector drawing and manipulation program. 00006 Copyright (C) 1993-2006 Xara Group Ltd. 00007 Copyright on certain contributions may be held in joint with their 00008 respective authors. 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All rights in these marks are reserved. 00091 00092 00093 Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. 00094 http://www.xara.com/ 00095 00096 =================================XARAHEADEREND============================ 00097 */ 00098 00099 00100 #include "camtypes.h" 00101 00102 #include "colourmat.h" 00103 00104 /******************************************************************************************** 00105 00106 > ColourVector ColourVector::Apply(ColourMatrix &cm) 00107 00108 00109 Author: Alex_Bligh <alex@alex.org.uk> 00110 Created: 24/01/2005 00111 Inputs: cm - Colour matrix to operate on 00112 Outputs: 00113 Returns: The matrix multiplied colour vector 00114 Purpose: Multiplies a ColourVector by a ColourMatrix and returns the result 00115 Errors: - 00116 SeeAlso: - 00117 00118 ( a1 a2 a3 a4 a5 ) 00119 ( b1 b2 b3 b4 b5 ) 00120 ( a b c d e ) ( c1 c2 c3 c4 c5 ) = (a*a1+b*b1+c*c1+d*d1+e*e1, a*a2+b*b2+c*c2+d*d2+e*e2 etc.) 00121 ( d1 d2 d3 d4 d5 ) 00122 ( e1 e2 e3 e4 e5 ) 00123 00124 ********************************************************************************************/ 00125 00126 ColourVector ColourVector::Apply(ColourMatrix &cm) 00127 { 00128 ColourVector result; 00129 INT32 i, j; 00130 00131 for (i=0; i<5; i++) // Column of matrix 00132 { 00133 result.elements[i] = 0.0; 00134 for (j=0 ; j<5 ; j++) // Row of matrix 00135 { 00136 result.elements[i]+=elements[j] * cm.elements.el[i+j*5]; 00137 } 00138 } 00139 result.elements[Spare]=1.0; // Fix this up in case of rounding peculiarities 00140 return result; 00141 } 00142 00143 /******************************************************************************************** 00144 00145 > static ColourMatrix ColourMatrix::Boost(double d=1.2) 00146 00147 00148 Author: Alex_Bligh <alex@alex.org.uk> 00149 Created: 24/01/2005 00150 Inputs: d - boost quantity 00151 Outputs: 00152 Returns: A matrix which boosts colour 00153 Purpose: - 00154 Errors: - 00155 SeeAlso: - 00156 00157 ********************************************************************************************/ 00158 00159 ColourMatrix ColourMatrix::Boost(double d) 00160 { 00161 ColourMatrix r; 00162 if (d != 1.0) 00163 { 00164 double cc = (1.0-d)/2.0; // Add constant boost to centre colour change 00165 elements_t e = { 00166 { d, 0.0, 0.0, 0.0, 0.0, 00167 0.0, d, 0.0, 0.0, 0.0, 00168 0.0, 0.0, d, 0.0, 0.0, 00169 0.0, 0.0, 0.0, 1.0, 0.0, 00170 cc, cc, cc, 0.0, 1.0 } 00171 }; 00172 r.elements = e; 00173 } 00174 return r; 00175 } 00176 00177 /******************************************************************************************** 00178 00179 > static ColourMatrix ColourMatrix::Whiten() 00180 00181 00182 Author: Alex_Bligh <alex@alex.org.uk> 00183 Created: 24/01/2005 00184 Inputs: None 00185 Outputs: 00186 Returns: A matrix which makes the entire image white 00187 Purpose: - 00188 Errors: - 00189 SeeAlso: - 00190 00191 ********************************************************************************************/ 00192 00193 ColourMatrix ColourMatrix::Whiten() 00194 { 00195 ColourMatrix r; 00196 elements_t e = { 00197 { 0.0, 0.0, 0.0, 0.0, 0.0, 00198 0.0, 0.0, 0.0, 0.0, 0.0, 00199 0.0, 0.0, 0.0, 0.0, 0.0, 00200 0.0, 0.0, 0.0, 1.0, 0.0, 00201 1.0, 1.0, 1.0, 0.0, 1.0 } 00202 }; 00203 r.elements=e; 00204 return r; 00205 } 00206 00207 /******************************************************************************************** 00208 00209 > static ColourMatrix ColourMatrix::Grey() 00210 00211 00212 Author: Alex_Bligh <alex@alex.org.uk> 00213 Created: 24/01/2005 00214 Inputs: d - boost quantity 00215 Outputs: 00216 Returns: A matrix which greys the image 00217 Purpose: - 00218 Errors: - 00219 SeeAlso: - 00220 00221 ********************************************************************************************/ 00222 00223 ColourMatrix ColourMatrix::Grey() 00224 { 00225 ColourMatrix r; 00226 elements_t e = { 00227 { 0.1, 0.1, 0.1, 0.0, 0.0, 00228 0.1, 0.1, 0.1, 0.0, 0.0, 00229 0.1, 0.1, 0.1, 0.0, 0.0, 00230 0.0, 0.0, 0.0, 1.0, 0.0, 00231 0.6, 0.6, 0.6, 0.0, 1.0 } 00232 }; 00233 r.elements=e; 00234 return r; 00235 } 00236 00237 00238 00239 00240 00241 00242 #if 0 00243 The control makes a Hot version of a button face from a Normal version at render time if a Hot version was not loaded from the resource system. And the control always makes grey versions using the same techniques: 00244 00245 00246 double colourboost = 1.0; 00247 // If glyph is highlighted but button should be normal, knock it back a bit 00248 // Else if glyph is normal but button should be highlighted, boost it up 00249 if ((BBX_HIGHLIGHT_ID(BMPIndex)) && !(ISSELECTED(hwnd) || (flags & BS_POINTEROVER))) 00250 colourboost = 0.8; 00251 else if (!(BBX_HIGHLIGHT_ID(BMPIndex)) && (ISSELECTED(hwnd) || (flags & BS_POINTEROVER))) 00252 colourboost = 1.2; 00253 00254 PlotGdiPlusBitmap(hDC, pShared->pGPBitmap, SrcOffset, 00255 xPlotOffset, yPlotOffset, XSize, YSize, 00256 ISDISABLED(hwnd), colourboost, BGColour); 00257 00258 00259 static void PlotGdiPlusBitmap (HDC destDC, CGdiPlusBitmap* pBitmap, INT32 SrcOffset, 00260 INT32 xPlotOffset,INT32 yPlotOffset, INT32 width, INT32 height, 00261 BOOL Shaded, double colourboost, INT32 BGColour) 00262 { 00263 // Always fill the entire background with BTNFACE (grey) to make sure we don't 00264 // miss any pixels - we don't need to be careful about redraw flicker etc 00265 // now that we're plotting into an offscreen bitmap. 00266 00267 if (pBitmap == NULL) 00268 return; 00269 00270 Graphics graphics(destDC); 00271 Status stat; 00272 00273 Gdiplus::Rect faceRect(0, 0, MAXBITMAPSIZE, MAXBITMAPSIZE); 00274 00275 Brush* pHighlightBrush = NULL; 00276 switch (BGColour) 00277 { 00278 case BGCOLOUR_LTGREY: 00279 { 00280 Color face; 00281 face.SetFromCOLORREF(GetSysColor(COLOR_BTNHIGHLIGHT)); 00282 pHighlightBrush = new SolidBrush(face); 00283 } 00284 break; 00285 00286 case BGCOLOUR_CREAM: 00287 { 00288 pHighlightBrush = new SolidBrush(Color(255, 255, 192)); 00289 // Color face; 00290 // face.SetFromCOLORREF(GetSysColor(COLOR_BTNSHADOW)); 00291 // pHighlightBrush = new LinearGradientBrush(faceRect, Color(255,255,192), face, LinearGradientModeVertical); 00292 } 00293 break; 00294 00295 default: 00296 { 00297 Color face; 00298 face.SetFromCOLORREF(GetSysColor(COLOR_BTNFACE)); 00299 pHighlightBrush = new SolidBrush(face); 00300 } 00301 break; 00302 } 00303 00304 graphics.FillRectangle(pHighlightBrush, 0, 0, MAXBITMAPSIZE, MAXBITMAPSIZE); 00305 stat = graphics.GetLastStatus(); 00306 00307 if (Shaded) 00308 { 00309 // Button is shaded (greyed) 00310 // Make a colour transform here to set all pixels to white 00311 ImageAttributes effect; 00312 ColorMatrix whiteMatrix = { 00313 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 00314 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 00315 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 00316 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 00317 1.0f, 1.0f, 1.0f, 0.0f, 1.0f 00318 }; 00319 00320 effect.SetColorMatrix(&whiteMatrix); 00321 00322 // Plot white version of glyph first, with slight offset 00323 Gdiplus::Rect destRect(xPlotOffset+1, yPlotOffset+1, width, height); 00324 graphics.DrawImage(pBitmap->m_pBitmap, destRect, SrcOffset, 0, width, height, UnitPixel, &effect); 00325 stat = graphics.GetLastStatus(); 00326 00327 // Make a colour transform here to remove hue from the pixels 00328 ColorMatrix greyMatrix = { 00329 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 00330 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 00331 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 00332 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 00333 0.6f, 0.6f, 0.6f, 0.0f, 1.0f 00334 }; 00335 00336 effect.SetColorMatrix(&greyMatrix); 00337 00338 // Plot greyed out glyph over the top 00339 Gdiplus::Rect destRect2(xPlotOffset, yPlotOffset, width, height); 00340 graphics.DrawImage(pBitmap->m_pBitmap, destRect2, SrcOffset, 0, width, height, UnitPixel, &effect); 00341 stat = graphics.GetLastStatus(); 00342 00343 } 00344 else 00345 { 00346 // Button is not shaded but may have it colour boosted or diminished 00347 // to indicate other things... 00348 // Make a colour transform here to apply colour boost 00349 ImageAttributes effect; 00350 if (colourboost!=1.0) 00351 { 00352 float cb = (float)colourboost; 00353 float cc = (1.0f-cb)/2.0f; // Add constant boost to centre colour change 00354 ColorMatrix boostMatrix = { 00355 cb, 0.0f, 0.0f, 0.0f, 0.0f, 00356 0.0f, cb, 0.0f, 0.0f, 0.0f, 00357 0.0f, 0.0f, cb, 0.0f, 0.0f, 00358 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 00359 cc, cc, cc, 0.0f, 1.0f 00360 }; 00361 00362 effect.SetColorMatrix(&boostMatrix); 00363 } 00364 00365 Gdiplus::Rect destRect(xPlotOffset, yPlotOffset, width, height); 00366 graphics.DrawImage(pBitmap->m_pBitmap, destRect, SrcOffset, 0, width, height, UnitPixel, &effect); 00367 stat = graphics.GetLastStatus(); 00368 } 00369 00370 delete pHighlightBrush; 00371 pHighlightBrush = NULL; 00372 00373 } 00374 00375 Info about GDI+ colour matrix here: 00376 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdicpp/GDIPlus/UsingGDIPlus/Recoloring.asp 00377 00378 Phil 00379 #endif