devcolor.h

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00001 // $Id: devcolor.h 751 2006-03-31 15:43:49Z alex $
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00005                Xara LX, a vector drawing and manipulation program.
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00009 
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00097  */
00098 // devcolor.h - Interface between kernel DocColours and ColourContexts and the
00099 // outside world. Currently this is a very thin veneer over functions supplied
00100 // in the RGBT colour context, but this may change in ported versions of Camelot
00101 // and/or as other output devices are supoprted by the rendering subsystem.
00102 
00103 
00104 #ifndef INC_DEVCOLOR
00105 #define INC_DEVCOLOR
00106 
00107 
00108 #include "colcontx.h"
00109 
00110 /****************************************************************************
00111 
00112 >   inline DWORD ConvertColourToScreenWord(ColourContext *cc, DocColour *col)
00113 
00114     Author:     Jason_Williams (Xara Group Ltd) <camelotdev@xara.com>
00115     Created:    28/4/94
00116 
00117     Inputs:     cc  - An *RGBT* colourContext for screen output
00118                 col - The Colour to be converted
00119     Outputs:    -
00120     Returns:    An RGB value suitable for passing to the host OS
00121                 - In this case, an rgb DWORD as used by Windows GDI (0x00BBGGRR)
00122 
00123     Purpose:    Converts the given DocColour into the given screen (RGB) output
00124                 context for whatever host OS we are running under. This function
00125                 does NOT include any transparency information in the result.
00126 
00127     Notes:      Note that to save poking about in the internal DocColour
00128                 representations, a function is supplied by the ColourContextRGBT
00129                 class which just happens (!) to suit our needs. However, I've
00130                 wrapped the call up in this WinOil veneer so that on other OS's
00131                 it will not be necessary to touch that kernel code (just write
00132                 equivalent code to go into here)
00133 
00134 ****************************************************************************/
00135 
00136 inline DWORD ConvertColourToScreenWord(ColourContext *cc, DocColour *col)
00137 {
00138     return( ((ColourContextRGBT *)cc)->ConvertToScreenWord(col) );
00139 }
00140 
00141 
00142 
00143 /****************************************************************************
00144 
00145 >   inline DWORD ConvertColourToTransScreenWord(ColourContext *cc, DocColour *col)
00146 
00147     Author:     Jason_Williams (Xara Group Ltd) <camelotdev@xara.com>
00148     Created:    28/4/94
00149 
00150     Inputs:     cc  - An *RGBT* colourContext for screen output
00151                 col - The Colour to be converted
00152     Outputs:    -
00153     Returns:    An RGB value suitable for passing to the host OS
00154                 - In this case, an rgb DWORD as used by GAVIN (0xTTBBGGRR)
00155                 NOTE that this word must NOT be passed to Windows GDI, as GDI
00156                 uses the MS byte in a different manner to Gavin.
00157 
00158     Purpose:    Converts the given DocColour into the given screen (RGB) output
00159                 context for whatever host OS we are running under, including
00160                 the transparent component as well.
00161 
00162     Notes:      Note that to save poking about in the internal DocColour
00163                 representations, a function is supplied by the ColourContextRGBT
00164                 class which just happens (!) to suit our needs. However, I've
00165                 wrapped the call up in this WinOil veneer so that on other OS's
00166                 it will not be necessary to touch that kernel code (just write
00167                 equivalent code to go into here)
00168 
00169 ****************************************************************************/
00170 
00171 inline DWORD ConvertColourToTransScreenWord(ColourContext *cc, DocColour *col)
00172 {
00173     return( ((ColourContextRGBT *)cc)->ConvertToTransparentScreenWord(col) );
00174 }
00175 
00176 #endif
00177 

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