#include "blendatt.h"
Go to the source code of this file.
Classes | |
class | BlendPath |
This contains a NodePath, plus other data, generated by an object that is blended. More... | |
class | BlendRef |
Contains all the data that a NodeBlender needs about another node in the tree which it is blending. More... | |
class | NodeBlender |
A NodeBlender is the class that actually renders the blend stages of a blend object. It also generates NodePath objects when the user does a 'make shapes' on a blend. More... | |
class | ListStepper |
This class it used to step along two lists, choosing matching pairs. This really comes into play when you have different numbers of items in the two lists, and you want to step along them without missing out any items. E.g. List A contains 4 items, list B contains 2 items this would produce the following pairs: A B 0 0 1 0 2 1 3 1 E.g. List A contains 3 List B contains 5 A B 0 0 0 1 1 2 1 3 2 4. More... | |
class | HandleBecomeA |
Objects of this class are passed into NodeBlender::CreateBlends() so that they can receive all the paths the blender generates in order to convert the blender into shapes (or more specifically NodePaths). More... | |
class | NodeCompoundBlendBecomeA |
class | BlendBecomeA |
This is the class that is passed to other nodes when blenders try and get them to to turn into other types via their DoBecomeA() method. More... |