nodebldr.h File Reference

(r1785/r1282)

#include "blendatt.h"

Go to the source code of this file.

Classes

class  BlendPath
 This contains a NodePath, plus other data, generated by an object that is blended. More...
class  BlendRef
 Contains all the data that a NodeBlender needs about another node in the tree which it is blending. More...
class  NodeBlender
 A NodeBlender is the class that actually renders the blend stages of a blend object. It also generates NodePath objects when the user does a 'make shapes' on a blend. More...
class  ListStepper
 This class it used to step along two lists, choosing matching pairs. This really comes into play when you have different numbers of items in the two lists, and you want to step along them without missing out any items. E.g. List A contains 4 items, list B contains 2 items this would produce the following pairs: A B 0 0 1 0 2 1 3 1 E.g. List A contains 3 List B contains 5 A B 0 0 0 1 1 2 1 3 2 4. More...
class  HandleBecomeA
 Objects of this class are passed into NodeBlender::CreateBlends() so that they can receive all the paths the blender generates in order to convert the blender into shapes (or more specifically NodePaths). More...
class  NodeCompoundBlendBecomeA
class  BlendBecomeA
 This is the class that is passed to other nodes when blenders try and get them to to turn into other types via their DoBecomeA() method. More...


Generated on Sat Nov 10 03:49:16 2007 for Camelot by  doxygen 1.4.4