nodeset.cpp

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00001 // $Id: nodeset.cpp 751 2006-03-31 15:43:49Z alex $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
00003 ================================XARAHEADERSTART===========================
00004  
00005                Xara LX, a vector drawing and manipulation program.
00006                     Copyright (C) 1993-2006 Xara Group Ltd.
00007        Copyright on certain contributions may be held in joint with their
00008               respective authors. See AUTHORS file for details.
00009 
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00095 
00096 =================================XARAHEADEREND============================
00097  */
00098 
00099 // Implementation of Node sets, i.e. arbitrary collections of nodes.
00100 
00101 /*
00102 */
00103 
00104 #include "camtypes.h"
00105 
00106 #include "nodeset.h"
00107 
00108 
00109 DECLARE_SOURCE("$Revision: 751 $");
00110 
00111 // Declare smart memory handling in Debug builds
00112 #define new CAM_DEBUG_NEW
00113 
00114 CC_IMPLEMENT_MEMDUMP(NodeSet, CCObject)
00115 
00116 
00117 /********************************************************************************************
00118 
00119 >   NodeSet::NodeSet(BOOL Strict)
00120 
00121     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00122     Created:    28/10/94
00123     Inputs:     Strict - TRUE => Strict set - a node may only be in the set 0 or 1 times.
00124                         FALSE => Not strict - a node may be in the set more than once.
00125     Purpose:    Create a NodeSet.  It may or may not be a strict set - it depends on the
00126                 "Strict" parameter.  If it is strict, then when nodes are added, the class
00127                 checks that they don't already exist in the set - if they do, it just does
00128                 nothing and returns success.
00129     SeeAlso:    NodeSet
00130 
00131 ********************************************************************************************/
00132 
00133 NodeSet::NodeSet(BOOL Strict) : m_NodeSet( 50 )
00134 {
00135     // Remember what kind of set this is.
00136     m_fStrictSet = Strict;
00137 }
00138 
00139 
00140 /********************************************************************************************
00141 
00142 >   BOOL NodeSet::AddNode(Node *pNode)
00143 
00144     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00145     Created:    28/10/94
00146     Inputs:     pNode - pointer to the Node to add to this NodeSet.
00147     Returns:    TRUE if the set now contains the specified Node;
00148                 FALSE if out of memory => ERROR1
00149     Purpose:    Adds the specified node to this node set. If this is a strict set (see the
00150                 NodeSet constructor), then the set is first scanned to see if it already
00151                 contains this node.  If it does, then the set is unchanged and success is
00152                 returned.
00153     Errors:     Out of memory => ERROR1
00154     SeeAlso:    NodeSet::NodeSet
00155 
00156 ********************************************************************************************/
00157 
00158 BOOL NodeSet::AddNode(Node *pNode)
00159 {
00160     ERROR2IF(pNode == NULL, FALSE, "NULL node pointer in NodeSet::AddNode()");
00161 
00162     if( m_fStrictSet )
00163     {
00164         // Check to see if we haven't already got this node in the set
00165         size_t          cNode = m_NodeSet.size();
00166         for( size_t i = 0; i < cNode; i++ )
00167         {
00168             if( m_NodeSet[i] == pNode )
00169                 // Already have this node - return success
00170                 return TRUE;
00171         }
00172     }
00173 
00174     // See if we can add another node to this set.
00175     m_NodeSet.push_back( pNode );
00176 
00177     // Return success to caller
00178     return TRUE;
00179 }
00180 
00181 /********************************************************************************************
00182 
00183 >   void NodeSet::MakeEmpty()
00184 
00185     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00186     Created:    28/10/94
00187     Purpose:    Remove all nodes from this NodeSet.
00188     SeeAlso:    DynamicArray::EmptyArray
00189 
00190 ********************************************************************************************/
00191 
00192 void NodeSet::MakeEmpty()
00193 {
00194     // Delete all the array elements, and create a new set that are all NULL.
00195     m_NodeSet.clear();
00196 }
00197 
00198 
00199 /********************************************************************************************
00200 
00201 >   void NodeSet::MarkNodes()
00202 
00203     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00204     Created:    28/10/94
00205     Purpose:    Set the MARKED flag on all Nodes in this NodeSet.
00206                 This is usually done before doing a selective rendering pass on the 
00207                 document tree.
00208     SeeAlso:    NodeSet::UnmarkNodes
00209 
00210 ********************************************************************************************/
00211 
00212 void NodeSet::MarkNodes()
00213 {
00214 
00215 }
00216 
00217 /********************************************************************************************
00218 
00219 >   void NodeSet::UnmarkNodes()
00220 
00221     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00222     Created:    28/10/94
00223     Purpose:    Clear the MARKED flag on all Nodes in this NodeSet.
00224                 This is usually done after doing a selective rendering pass on the 
00225                 document tree.
00226     SeeAlso:    NodeSet::MarkNodes
00227 
00228 ********************************************************************************************/
00229 
00230 void NodeSet::UnmarkNodes()
00231 {
00232 
00233 }
00234 
00235 

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