nodeset.h

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00001 // $Id: nodeset.h 751 2006-03-31 15:43:49Z alex $
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00003 ================================XARAHEADERSTART===========================
00004  
00005                Xara LX, a vector drawing and manipulation program.
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00009 
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00067 ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS
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00096 =================================XARAHEADEREND============================
00097  */
00098 
00099 // Implementation of Node sets, i.e. arbitrary collections of nodes.
00100 
00101 #ifndef INC_NODESET
00102 #define INC_NODESET
00103 
00104 /********************************************************************************************
00105 
00106 >   class NodeSet
00107 
00108     Author:     Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
00109     Created:    28/10/94
00110     Purpose:    Provide a mechanism for marking a set of nodes for redrawing.  This 
00111                 mechanism is independent of the number of render regions associated with a 
00112                 particular tree, as it stores a list of pointers to nodes, rather than 
00113                 marking the nodes themselves.
00114                 The NodeSet can be instructed to mark or unmark all nodes in the set.  This
00115                 allows us to selectively render these nodes without interfering with other
00116                 render regions, because when we start rendering, we mark the nodes, render 
00117                 the marked nodes, unmark the nodes, and then we have stopped rendering.
00118                 This means we only ever mark nodes while the render region is actively
00119                 rendering, and as there can only ever be one render region actively
00120                 rendering at one time (including the possibility of background rendering)
00121                 then we don't get any interaction between render regions.
00122     SeeAlso:    DynamicArray; DocView::ForceRedraw
00123 
00124 ********************************************************************************************/
00125 
00126 class NodeSet : public CCObject
00127 {
00128 CC_DECLARE_MEMDUMP(NodeSet)
00129 
00130 public:
00131     NodeSet(BOOL Strict = FALSE);
00132     BOOL AddNode(Node*);
00133     void MakeEmpty();
00134     void MarkNodes();
00135     void UnmarkNodes();
00136 
00137 protected:
00138     BOOL                m_fStrictSet;
00139     std::vector<Node*>  m_NodeSet;  
00140 };
00141 
00142 #endif  // INC_NODESET
00143 
00144 

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