noisebas.cpp

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00001 // $Id: noisebas.cpp 751 2006-03-31 15:43:49Z alex $
00002 // noisebas.cpp
00003 //
00004 // Author  : Mike
00005 // Purpose : Implemetation of low level noise function calls. See Texturing and Modelling
00006 //           a procedural approach.
00007 // Version : 1.0
00008 // Started : 20/01/96
00009 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
00010 ================================XARAHEADERSTART===========================
00011  
00012                Xara LX, a vector drawing and manipulation program.
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00074 ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS
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00100       Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK.
00101                         http://www.xara.com/
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00103 =================================XARAHEADEREND============================
00104  */
00105 
00106 #include "camtypes.h"
00107 #include "vector3d.h"
00108 #include "noisebas.h"
00109 #include "noise1.h"
00110 
00111 
00112 /**************************************************************************************
00113 
00114 BOOL NoiseMan::Construct()
00115 
00116 ***************************************************************************************/
00117 
00118 NoiseMan::NoiseMan()
00119 {
00120     pNoise=NULL;
00121 }
00122 
00123 NoiseMan::~NoiseMan()
00124 {
00125     Destroy();
00126 }
00127 
00128 BOOL NoiseMan::Initialise()
00129 {
00130     if (pNoise==NULL)
00131     {
00132         NoiseGen1 *pNewNoise = new NoiseGen1;
00133         if (pNewNoise!=NULL)
00134         {
00135             if (!pNewNoise->Initialise())
00136             {
00137                 delete pNewNoise;
00138                 return FALSE;
00139             }
00140         }
00141         pNoise = pNewNoise;
00142     }
00143     return TRUE;
00144 }
00145 
00146 
00147 void NoiseMan::Destroy()
00148 {
00149     if (pNoise!=NULL)
00150     {
00151         delete pNoise;
00152         pNoise=NULL;
00153     }
00154 }
00155 
00156 NoiseBase* NoiseMan::NoiseGen()
00157 {
00158     return pNoise;
00159 }
00160 
00161 
00162 /**************************************************************************************
00163 
00164 NoiseBase::NoiseBase()
00165 
00166 ***************************************************************************************/
00167 
00168 NoiseBase::NoiseBase()
00169 {
00170 }
00171 
00172 NoiseBase::~NoiseBase()
00173 {
00174 }
00175 

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