00001 // $Id: noisebas.h 751 2006-03-31 15:43:49Z alex $ 00002 // noisebas.h 00003 // 00004 // Author : Mike 00005 // Purpose : base class for fundemental noise generators. 00006 // Version : 1.0 00007 // Started : 30/11/95 00008 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE 00009 ================================XARAHEADERSTART=========================== 00010 00011 Xara LX, a vector drawing and manipulation program. 00012 Copyright (C) 1993-2006 Xara Group Ltd. 00013 Copyright on certain contributions may be held in joint with their 00014 respective authors. 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All rights in these marks are reserved. 00097 00098 00099 Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. 00100 http://www.xara.com/ 00101 00102 =================================XARAHEADEREND============================ 00103 */ 00104 00105 #ifndef INC_NOISEBASE 00106 #define INC_NOISEBASE 00107 00108 #define NOISE1D(v,s) NoiseGen()->VNoise1D(v,s) 00109 #define NOISE2D(v) NoiseGen()->VNoise2D(v) 00110 #define NOISE3D(v) NoiseGen()->VNoise3D(v) 00111 #define SEEDTABLE(v) NoiseGen()->SeedTable(v) 00112 00113 #include "vector3d.h" 00114 00115 /************************************************************************************** 00116 00117 > class NoiseBase 00118 00119 Aurthor: Mike 00120 Created: 07/07/96 00121 Notes: The base class noise function generator. There are several derived 00122 classes from this which generate different forms of noise. Each of 00123 these classes 00124 00125 ***************************************************************************************/ 00126 00127 class NoiseBase 00128 { 00129 friend class NoiseMan; 00130 00131 public: 00132 NoiseBase(); 00133 virtual ~NoiseBase(); 00134 00135 // you should write your own versions of these noise functions 00136 // in your derived noise class. 00137 00138 virtual BOOL Initialise()=0; 00139 virtual double VNoise1D(const Vector3D &v, double s)=0; 00140 // virtual POINT VNoise2D(const Vector3D &v)=0; 00141 virtual Vector3D VNoise3D(const Vector3D &v)=0; 00142 virtual void SeedTable(UINT32 seed)=0; 00143 00144 // the following function make full use of the above 00145 // noise generators, however the derived creates its noise. 00146 }; 00147 00148 00149 /************************************************************************************** 00150 00151 > class NoiseMan 00152 00153 Aurthor: Mike 00154 Created: 07/07/96 00155 Notes: The class which builds a version of noisebase. 00156 00157 ***************************************************************************************/ 00158 00159 class NoiseMan 00160 { 00161 public: 00162 NoiseMan(); 00163 ~NoiseMan(); 00164 00165 BOOL Initialise(); 00166 void Destroy(); 00167 00168 NoiseBase* NoiseGen(); 00169 00170 private: 00171 NoiseBase* pNoise; 00172 }; 00173 00174 00175 #endif