pathpcs.h

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00001 // $Id: pathpcs.h 751 2006-03-31 15:43:49Z alex $
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00098 // pathpcs - Definition of rendering PathProcessor class
00099 
00100 #ifndef INC_PATHPCS
00101 #define INC_PATHPCS
00102 
00103 
00104 class Path;
00105 class RenderRegion;
00106 class AttributeValue;
00107 
00108 
00109 /********************************************************************************************
00110 
00111 >   class PathProcessor : public CCObject
00112 
00113     Author:     Jason_Williams (Xara Group Ltd) <camelotdev@xara.com>
00114     Created:    20/12/96
00115 
00116     Purpose:    This is the abstract base class for all PathProcessors.
00117 
00118                 These classes are created by attributes (or similar) when rendered,
00119                 and placed on a stack in the RenderRegion. Whenever RenderRegion::DrawPath
00120                 is invoked to render a path, all stacked PathProcessors will be called in
00121                 turn, and they call back to RenderRegion functions to render whatever they
00122                 wish (usually a modified form of the original path).
00123 
00124                 This can be used to "filter" almost any rendering, but is mainly intended
00125                 for use by stroke and fill providers, which replace input paths with more
00126                 suitable shapes to be rendered.
00127 
00128     SeeAlso:    RenderRegion::DrawPath; PathProcessor::ProcessPath
00129 
00130 ********************************************************************************************/
00131 
00132 class PathProcessor : public CCObject
00133 {
00134 friend class RenderRegion;
00135 CC_DECLARE_DYNAMIC(PathProcessor);
00136 
00137 public:         // Construction/destruction
00138     PathProcessor();
00139     virtual ~PathProcessor();
00140 
00141 
00142 public:         // RenderRegion path-processing interface
00143     virtual void ProcessPath(Path *pPath,
00144                              RenderRegion *pRender,
00145                              PathShape ShapePath = PATHSHAPE_PATH) = 0;
00146     virtual BOOL WillChangeFillAndStrokeSeparately(void);
00147 
00148 
00149 public:         // "Parent Attribute" interface
00150     AttributeValue *GetParentAttr(void)             { return(ParentAttr); };
00151     void SetParentAttr(AttributeValue *pParent)     { ParentAttr = pParent; };
00152             // Set/Get the parent attribute pointer. Used by some derived classes to
00153             // remember the attribute which created this processor.
00154 
00155 
00156     virtual BOOL IsAPathProcessorBrush() { return FALSE;} // identifier
00157     virtual BOOL IsAPathProcessorStroke() { return FALSE;}
00158 
00159         // friend (RenderRegion) access functions - for stacking
00160     PathProcessor *GetNextProcessor(void)           { return(NextProcessor); };
00161     void SetNextProcessor(PathProcessor *pNext)     { ERROR3IF(pNext == this, "Awooga!"); NextProcessor = pNext; };
00162 
00163     virtual BOOL DoBecomeA(BecomeA* pBecomeA, Path* pPath, Node* pParent) {return FALSE;}
00164 
00165     virtual BOOL NeedsTransparency() const {return FALSE;};
00166             // Returns TRUE if this path processor makes use of transparency
00167 
00168     virtual BOOL DoesActuallyDoAnything(RenderRegion* pRender); 
00169             // returns TRUE if the PP actually alters the path to be rendered
00170 
00171     void SetDisabled(BOOL Value);
00172     BOOL IsDisabled();
00173 
00174 public:
00175     virtual BOOL AllowsPropertiesDialog(void) {return FALSE;}
00176             // Returns TRUE if this path processor allows property editing via the gallery menu/dialog
00177 
00178 private:
00179     PathProcessor *NextProcessor;           // 1-way linked list link for RenderRegion PP stack
00180     AttributeValue *ParentAttr;             // NULL, or pointer back to the AttributeValue which created us
00181 
00182     BOOL m_DisableMe; // flag which indicates whether or not we should disable ourselves
00183 };
00184 
00185 #endif
00186 

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