00001 // $Id: ppvecstr.h 751 2006-03-31 15:43:49Z alex $ 00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE 00003 ================================XARAHEADERSTART=========================== 00004 00005 Xara LX, a vector drawing and manipulation program. 00006 Copyright (C) 1993-2006 Xara Group Ltd. 00007 Copyright on certain contributions may be held in joint with their 00008 respective authors. 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All rights in these marks are reserved. 00091 00092 00093 Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. 00094 http://www.xara.com/ 00095 00096 =================================XARAHEADEREND============================ 00097 */ 00098 // ppvecstr - Definition of rendering PathProcessor classes for Vector Path Stroking 00099 00100 #ifndef INC_PPVECSTR 00101 #define INC_PPVECSTR 00102 00103 #include "ppstroke.h" 00104 #include "strkcomp.h" 00105 00106 00107 /******************************************************************************************** 00108 00109 > class PathProcessorStrokeVector : public PathProcessorStroke 00110 00111 Author: Jason_Williams (Xara Group Ltd) <camelotdev@xara.com> 00112 Created: 18/2/97 00113 00114 Purpose: A path processor which "moulds" vector clipart along a path. 00115 00116 These classes are created by attributes (or similar) when rendered, 00117 and placed on a stack in the RenderRegion. Whenever RenderRegion::DrawPath 00118 is invoked to render a path, all stacked PathProcessors will be called in 00119 turn, and they call back to RenderRegion functions to render whatever they 00120 wish (usually a modified form of the original path). 00121 00122 This can be used to "filter" almost any rendering, but is mainly intended 00123 for use by stroke and fill providers, which replace input paths with more 00124 suitable shapes to be rendered. 00125 00126 Notes: This processor is set up with a vector clipart "group" which it "moulds" 00127 along each stroke it renders in ProcessPath. 00128 00129 SeeAlso: RenderRegion::DrawPath; PathProcessor::ProcessPath; 00130 StrokeDefinition; StrokeComponent 00131 00132 ********************************************************************************************/ 00133 00134 class PathProcessorStrokeVector : public PathProcessorStroke 00135 { 00136 friend class RenderRegion; 00137 CC_DECLARE_DYNAMIC(PathProcessorStrokeVector); 00138 00139 public: 00140 PathProcessorStrokeVector() { StrokeID = StrokeHandle_NoStroke; }; 00141 00142 public: 00143 virtual void ProcessPath(Path *pPath, 00144 RenderRegion *pRender, 00145 PathShape ShapePath = PATHSHAPE_PATH); 00146 virtual BOOL WillChangeFillAndStrokeSeparately(void); 00147 virtual BOOL NeedsTransparency() const; 00148 virtual BOOL IsDifferent(PathProcessorStroke *pOther); 00149 virtual PathProcessorStroke *Clone(void); 00150 virtual BOOL AllowsPropertiesDialog(void) {return TRUE;} 00151 00152 public: 00153 void SetStrokeDefinition(StrokeHandle Handle); 00154 inline StrokeHandle GetStrokeDefinition(void) const { return(StrokeID); }; 00155 00156 private: 00157 StrokeHandle StrokeID; 00158 }; 00159 00160 00161 #endif 00162