pressure.cpp

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00001 // $Id: pressure.cpp 1282 2006-06-09 09:46:49Z alex $
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00098 // Pressure - functions for smoothing freehand pressure data
00099 
00100 #include "camtypes.h"
00101 #include "pressure.h"
00102 
00103 //#include "paths.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00104 #include "pathtrap.h"
00105 #include "valfunc.h"
00106 
00107 DECLARE_SOURCE("$Revision: 1282 $");
00108 
00109 CC_IMPLEMENT_MEMDUMP(PressureSmoother, CC_CLASS_MEMDUMP)
00110 
00111 
00112 #define new CAM_DEBUG_NEW
00113 
00114 
00115 /********************************************************************************************
00116 
00117 >   PressureSmoother::PressureSmoother()
00118 
00119     Author;     Jason
00120     Created:    30/1/97
00121     Purpose:    Constructor
00122 
00123 ********************************************************************************************/
00124 
00125 PressureSmoother::PressureSmoother()
00126 {
00127 }
00128 
00129 
00130 
00131 /********************************************************************************************
00132 
00133 >   PressureSmoother::~PressureSmoother()
00134 
00135     Author;     Jason
00136     Created:    30/1/97
00137     Purpose:    Destructor
00138 
00139 ********************************************************************************************/
00140 
00141 PressureSmoother::~PressureSmoother()
00142 {
00143 }
00144 
00145 
00146 
00147 /********************************************************************************************
00148 
00149 >   ValueFunction *PressureSmoother::Smooth(Path *pSourceData, INT32 LineWidth)
00150 
00151     Author:     Jason_Williams (Xara Group Ltd) <camelotdev@xara.com>
00152     Created:    21/1/97
00153     Inputs:     pSourceData - The path containing the pressure data to smooth.
00154                               The pressure information should be held in the Width channel
00155                               in the ExtraInfo of the path
00156 
00157                 LineWidth   - The maximum "radius" of the line (half the line width) which
00158                               will be used when stroking this path.
00159 
00160     Returns:    NULL if it failed (no error is set), else
00161                 a pointer to a new ValueFunction object which represents the pressure
00162                 information form this path. The caller is responsible for deleting this
00163                 new object when they're finished with it.
00164 
00165     Purpose:    Reads raw recorded pressure information from a path and smooths it,
00166                 creating a new ValueFunction object representing the pressure function.
00167 
00168     Notes:      Smoothing works as follows:
00169                 1) Create a graph of the pressure samples, with pressure (y) versus
00170                    position along the path (x). Store this graph in a Path.
00171 
00172                 2) Smooth the straight line segments in this graph into curve segments
00173                    At present, this is done by replacing everything between 2 local
00174                    minima/maxima by an S-shaped curve. This interpolation can be done by
00175                    a ValueFunctionPressureS object in real-time, so we create one of them.
00176 
00177 ********************************************************************************************/
00178 
00179 ValueFunction *PressureSmoother::Smooth(Path *pSourceData, INT32 LineWidth)
00180 {
00181     ERROR3IF(pSourceData == NULL, "Illegal NULL param");
00182 
00183     // Find the recorded pressure values (if any)
00184     PathWidth *pWidthArray = pSourceData->GetWidthArray();
00185     if (pWidthArray == NULL)
00186         return(NULL);
00187 
00188     const INT32 NumCoords   = pSourceData->GetNumCoords();
00189     DocCoord *pCoords   = pSourceData->GetCoordArray();
00190 
00191     if (NumCoords < 2)
00192         return(NULL);
00193 
00194     // Create a ValueFunction to return. We use an "S" curve interpolated pressure function
00195     ValueFunctionPressure *pValFunc = new ValueFunctionPressureS;
00196     if (pValFunc == NULL)
00197         return(NULL);
00198 
00199     // Calculate the maximum pressure value recorded. This should be EXTRAVALUEMAX
00200     // but sometimes we seem to get bigger values.
00201     INT32 MaxPressure = pWidthArray[0];
00202     for (INT32 i = 1; i < NumCoords; i++)
00203     {
00204         if (pCoords[i].y > MaxPressure)
00205             MaxPressure = pWidthArray[i];
00206     }
00207 
00208     // If this pressure was smaller than EXTRAVALUEMAX, then we use that as the maximum,
00209     // because we don't want to scale thin strokes up to max width!
00210     if (MaxPressure < (INT32)EXTRAVALUEMAX)
00211         MaxPressure = EXTRAVALUEMAX;
00212 
00213     float Position      = 0.0f;
00214     float LastPosition  = Position;
00215     INT32 Diff          = 0;
00216     INT32 LastDiff      = pWidthArray[1] - pWidthArray[0];
00217 
00218     pValFunc->AddPressure(Position, (float)pWidthArray[0] / (float)MaxPressure);
00219 
00220     // --- Now loop through the pressure samples, scaling them into the correct range, calculating
00221     // proper "position" values for them, and smoothing the data (by replacing all points between
00222     // minima and maxima with s-shaped interpolated segments)
00223     for (INT32 Index = 1; Index < NumCoords - 1; Index++)
00224     {
00225         // Record the pressure sample. We chuck away all samples between minima/maxima
00226         // as we go, and also wheedle out any zero-length sections that might crop up.
00227         // Then the ValueFunction will interpolate between the values as it sees fit (with S-shaped curves)
00228         if (Position > LastPosition)
00229         {
00230             LastPosition = Position;
00231 
00232             Diff = pWidthArray[Index] - pWidthArray[Index - 1];
00233             if ((Diff > 0 && LastDiff <= 0) || (Diff < 0 && LastDiff >= 0))
00234             {
00235                 // We have found a min/maximum. Record this point.
00236                 pValFunc->AddPressure(Position, (float)pWidthArray[Index] / (float)MaxPressure);
00237                 LastDiff = Diff;
00238             }
00239         }
00240 
00241         // Work out approximate "travel" along the path so each width sample has a known position
00242         // [This should be calculated in the same way as in TrapEdgeList::ProcessEdgePositions, pathtrap.cpp]
00243 
00244 #if TRUE
00245         // This now simply calculates distance down the centreline.
00246         // Much faster & simpler, and it turns out it gives better results after all!
00247         const double dx = (double) (pCoords[Index-1].x - pCoords[Index].x);
00248         const double dy = (double) (pCoords[Index-1].y - pCoords[Index].y);
00249         Position += (float) sqrt((dx * dx) + (dy * dy));
00250 #else
00251     /*
00252         // Calculate the line normals to the left and right of the point
00253         NormCoord Normal1;
00254         NormCoord Normal2;
00255         Normal1.SetNormalToLine(pCoords[Index],     pCoords[Index - 1]);
00256         Normal2.SetNormalToLine(pCoords[Index + 1], pCoords[Index]);
00257 
00258         // Calculate the "left" parallel edge
00259         DocCoord P1(    pCoords[Index-1].x + (INT32)((double) LineWidth * Normal1.x),
00260                         pCoords[Index-1].y + (INT32)((double) LineWidth * Normal1.y));
00261         DocCoord P2(    pCoords[Index  ].x + (INT32)((double) LineWidth * Normal2.x),
00262                         pCoords[Index  ].y + (INT32)((double) LineWidth * Normal2.y));
00263         double dx = P1.x - P2.x;
00264         double dy = P1.y - P2.y;
00265         double LeftTravel = sqrt((dx * dx) + (dy * dy));
00266 
00267         // Calculate the "right" parallel edge
00268         P1 = DocCoord(  pCoords[Index-1].x - (INT32)((double) LineWidth * Normal1.x),
00269                         pCoords[Index-1].y - (INT32)((double) LineWidth * Normal1.y));
00270         P2 = DocCoord(  pCoords[Index  ].x - (INT32)((double) LineWidth * Normal2.x),
00271                         pCoords[Index  ].y - (INT32)((double) LineWidth * Normal2.y));
00272         dx = P1.x - P2.x;
00273         dy = P1.y - P2.y;
00274         double RightTravel = sqrt((dx * dx) + (dy * dy));
00275 
00276         // And increment Position by the larger of the 2 travel distances
00277         Position += (float)( (LeftTravel > RightTravel) ? LeftTravel : RightTravel );
00278 */
00279 #endif
00280     }
00281 
00282     // And always add a knot at the very end of the curve
00283     pValFunc->AddPressure(Position, (float)pWidthArray[NumCoords - 1] / (float)MaxPressure);
00284 
00285     pValFunc->NormalisePositions();     // And normalise all positions to lie between 0.0 and 1.0
00286 
00287     return(pValFunc);
00288 }
00289 

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