wincoord.cpp

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00001 // $Id: wincoord.cpp 1395 2006-06-30 17:00:00Z phil $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
00003 ================================XARAHEADERSTART===========================
00004  
00005                Xara LX, a vector drawing and manipulation program.
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00007        Copyright on certain contributions may be held in joint with their
00008               respective authors. See AUTHORS file for details.
00009 
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00011 ----------------------------------
00012 
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00097  */
00098 
00099 
00100 #include "camtypes.h"
00101 
00102 //#include "wincoord.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00103 //#include "oilcoord.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00104 //#include "view.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00105 
00106 DECLARE_SOURCE("$Revision: 1395 $");
00107 
00108 
00109 
00110 /********************************************************************************************
00111 >   WinCoord::WinCoord(INT32 x, INT32 y)
00112 
00113     Author:     Will_Cowling (Xara Group Ltd) <camelotdev@xara.com>
00114     Created:    5/8/93
00115     Inputs:     Two integers (either signed 16 or 32 bits, depending on the Windows platform).
00116     Outputs:    -
00117     Returns:    -
00118     Purpose:    Constructor for a WinCoord.  Calls CPoint::CPoint(x, y)
00119     Errors:     None.
00120     See Also:   class CPoint
00121 
00122 ********************************************************************************************/
00123 
00124 WinCoord::WinCoord(INT32 x, INT32 y) : wxPoint(x, y)
00125 {
00126 }
00127 
00128 
00129 
00130 /********************************************************************************************
00131 >   WinCoord::WinCoord(INT32 x, INT32 y)
00132 
00133     Author:     Will_Cowling (Xara Group Ltd) <camelotdev@xara.com>
00134     Created:    5/8/93
00135     Inputs:     Two integers (either signed 16 or 32 bits, depending on the Windows platform).
00136     Outputs:    -
00137     Returns:    -
00138     Purpose:    Constructor for a WinCoord.  Calls CPoint::CPoint(x, y)
00139     Errors:     None.
00140     See Also:   class CPoint
00141 
00142 ********************************************************************************************/
00143 
00144 WinCoord::WinCoord(wxPoint pt) : wxPoint(pt)
00145 {
00146 }
00147 
00148 
00149 
00150 /********************************************************************************************
00151 >   OilCoord WinCoord::ToOil(View *pView, BOOL PixelCentre = FALSE) const
00152 
00153     Author:     Will_Cowling (Xara Group Ltd) <camelotdev@xara.com>
00154     Created:    5/8/93
00155     Inputs:     -
00156     Outputs:    -
00157     Returns:    The position, as an OIL coordinate, of the bottom-left corner of the pixel
00158                 located at (this) in the Windows coordinate system.
00159     Purpose:    Converts a WinCoord to a OilCoord.
00160     Errors:     None.
00161     See Also:   OilCoord::ToWin()
00162 
00163 ********************************************************************************************/
00164 
00165 OilCoord WinCoord::ToOil(View *pView, BOOL PixelCentre) const
00166 {
00167     // Note that we have to negate the y coord, because Windows starts with 0 at the top
00168     // and then positive coordinates in a downward direction, i.e. the opposite to
00169     // Camelot's coordinate systems.
00170     // NB. More importantly, we add 1 to the y coord, because the flipping of the y axis
00171     //     causes a misalignment in the pixel systems.  This is because Camelot coords
00172     //     specify the bottom left of the pixel, whereas GDI coords specify the top-left.
00173     //     (See coord.doc for more details)
00174 //  return OilCoord(LongMulFixed16(x, OilCoord::PixelWidth()),
00175 //                 -LongMulFixed16(y + 1, OilCoord::PixelHeight()));
00176 
00177     // New info: (Phil, 17/11/94)
00178     // The one pixel bodge is no longer required because the pixel model has been modified
00179     // so that pixel coordinates are in the centres of pixels, not on any edge.
00180     // This allows coordinate systems to be negated without any extra work.
00181 //  return OilCoord(LongMulFixed16(x, OilCoord::PixelWidth()),
00182 //                 -LongMulFixed16(y, OilCoord::PixelHeight()));
00183     
00184     FIXED16 PixelWidth, PixelHeight;
00185     pView->GetPixelSize(&PixelWidth, &PixelHeight);
00186     OilCoord temp = OilCoord(LongMulFixed16(x, PixelWidth),
00187                             -LongMulFixed16(y, PixelHeight)
00188                             );
00189     if (PixelCentre)
00190     {
00191         // Coordinate is a click coord which is different than normal rectangle coords
00192         // Rectangle coords need to specify the joints between pixels
00193         // Click coords need to specify pixel centres
00194         // So shift this coord to the centre of the pixel above and to the right of the
00195         // joint specified by the raw OilCoord.
00196         // The amount added is just less than half a pixel so that GDraw's anti-aliasing
00197         // will draw thin lines predictably.
00198         temp.x += (PixelWidth.MakeLong()*15)/32;
00199         temp.y -= (PixelHeight.MakeLong()*15)/32;
00200     }
00201 
00202     return temp;
00203 }

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