ai_layer.h

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00001 // $Id: ai_layer.h 751 2006-03-31 15:43:49Z alex $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
00003 ================================XARAHEADERSTART===========================
00004  
00005                Xara LX, a vector drawing and manipulation program.
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00009 
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00058 This license does not apply to files in the wxXtra directory, which
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00067 ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS
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00096 =================================XARAHEADEREND============================
00097  */
00098 #ifndef _INC_AI_LAYER_H
00099 #define _INC_AI_LAYER_H
00100 
00101 // Forward definitions.
00102 class AI5EPSFilter;
00103 class String256;
00104 
00105 /********************************************************************************************
00106 
00107 >   class AILayerProcessor : public CCObject  
00108 
00109     Author:     Graeme_Sutherland (Xara Group Ltd) <camelotdev@xara.com>
00110     Created:    14/4/00
00111     Purpose:    Helps with the import of an Adobe Illustrator layer. These are defined by a
00112                 pair of instructions:
00113 
00114                 <Flags>         Lb
00115                 (Layer Name)    Ln
00116 
00117                 The layer body is terminated by the LB tag.
00118 
00119 ********************************************************************************************/
00120 
00121 class AILayerProcessor : public CCObject
00122 {
00123     CC_DECLARE_DYNAMIC ( AILayerProcessor )
00124 
00125 public:
00126     AILayerProcessor  ( void );                 // Constructor.
00127     ~AILayerProcessor ( void );                 // Destructor.
00128 
00129     // Functions for decoding EPS operations.
00130     BOOL DecodeAI5Lb( AI5EPSFilter  &Filter );  // Decode the Lb operator.
00131     BOOL DecodeAI8Lb( AI5EPSFilter  &Filter );  // Decode the Lb operator.
00132     BOOL DecodeLB   ( AI5EPSFilter  &Filter );  // Decode the LB operator.
00133     BOOL DecodeLn   ( AI5EPSFilter  &Filter );  // Decode the Ln operator.
00134 
00135 private:
00136     String_256  mLayerName;                     // The name of the layer.
00137     BOOL        mIsLocked;                      // Is the layer locked?
00138     BOOL        mIsPrintable;                   // Is the layer printable?
00139     BOOL        mIsVisible;                     // Is the layer visible?
00140 };
00141 
00142 #endif // _INC_AI_LAYER_H

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