00001 // $Id: mrhbits.cpp 1282 2006-06-09 09:46:49Z alex $ 00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE 00003 ================================XARAHEADERSTART=========================== 00004 00005 Xara LX, a vector drawing and manipulation program. 00006 Copyright (C) 1993-2006 Xara Group Ltd. 00007 Copyright on certain contributions may be held in joint with their 00008 respective authors. See AUTHORS file for details. 00009 00010 LICENSE TO USE AND MODIFY SOFTWARE 00011 ---------------------------------- 00012 00013 This file is part of Xara LX. 00014 00015 Xara LX is free software; you can redistribute it and/or modify it 00016 under the terms of the GNU General Public License version 2 as published 00017 by the Free Software Foundation. 00018 00019 Xara LX and its component source files are distributed in the hope 00020 that it will be useful, but WITHOUT ANY WARRANTY; without even the 00021 implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00022 See the GNU General Public License for more details. 00023 00024 You should have received a copy of the GNU General Public License along 00025 with Xara LX (see the file GPL in the root directory of the 00026 distribution); if not, write to the Free Software Foundation, Inc., 51 00027 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00028 00029 00030 ADDITIONAL RIGHTS 00031 ----------------- 00032 00033 Conditional upon your continuing compliance with the GNU General Public 00034 License described above, Xara Group Ltd grants to you certain additional 00035 rights. 00036 00037 The additional rights are to use, modify, and distribute the software 00038 together with the wxWidgets library, the wxXtra library, and the "CDraw" 00039 library and any other such library that any version of Xara LX relased 00040 by Xara Group Ltd requires in order to compile and execute, including 00041 the static linking of that library to XaraLX. In the case of the 00042 "CDraw" library, you may satisfy obligation under the GNU General Public 00043 License to provide source code by providing a binary copy of the library 00044 concerned and a copy of the license accompanying it. 00045 00046 Nothing in this section restricts any of the rights you have under 00047 the GNU General Public License. 00048 00049 00050 SCOPE OF LICENSE 00051 ---------------- 00052 00053 This license applies to this program (XaraLX) and its constituent source 00054 files only, and does not necessarily apply to other Xara products which may 00055 in part share the same code base, and are subject to their own licensing 00056 terms. 00057 00058 This license does not apply to files in the wxXtra directory, which 00059 are built into a separate library, and are subject to the wxWindows 00060 license contained within that directory in the file "WXXTRA-LICENSE". 00061 00062 This license does not apply to the binary libraries (if any) within 00063 the "libs" directory, which are subject to a separate license contained 00064 within that directory in the file "LIBS-LICENSE". 00065 00066 00067 ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS 00068 ---------------------------------------------- 00069 00070 Subject to the terms of the GNU Public License (see above), you are 00071 free to do whatever you like with your modifications. However, you may 00072 (at your option) wish contribute them to Xara's source tree. You can 00073 find details of how to do this at: 00074 http://www.xaraxtreme.org/developers/ 00075 00076 Prior to contributing your modifications, you will need to complete our 00077 contributor agreement. This can be found at: 00078 http://www.xaraxtreme.org/developers/contribute/ 00079 00080 Please note that Xara will not accept modifications which modify any of 00081 the text between the start and end of this header (marked 00082 XARAHEADERSTART and XARAHEADEREND). 00083 00084 00085 MARKS 00086 ----- 00087 00088 Xara, Xara LX, Xara X, Xara X/Xtreme, Xara Xtreme, the Xtreme and Xara 00089 designs are registered or unregistered trademarks, design-marks, and/or 00090 service marks of Xara Group Ltd. All rights in these marks are reserved. 00091 00092 00093 Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. 00094 http://www.xara.com/ 00095 00096 =================================XARAHEADEREND============================ 00097 */ 00098 // 00099 00100 #include "camtypes.h" 00101 #include "mrhbits.h" // TODO 00102 //#include "view.h" - in camtypes.h [AUTOMATICALLY REMOVED] 00103 //#include "bitmap.h" 00104 //#include "fillattr.h" - in camtypes.h [AUTOMATICALLY REMOVED] 00105 #include "grndrgn.h" 00106 #include "grndbmp.h" 00107 #include "fillattr2.h" 00108 //#include "docview.h" 00109 //#include "grptrans.h" 00110 //#include "ndcchbmp.h" 00111 00112 // Place any IMPLEMENT type statements here 00113 CC_IMPLEMENT_MEMDUMP(CBMPBits, CC_CLASS_MEMDUMP) 00114 00115 // We want better memory tracking 00116 #define new CAM_DEBUG_NEW 00117 00118 /******************************************************************************************** 00119 00120 > BOOL CBMPBits::RenderOILBMPToTransparentWhiteRect(BitmapFillAttribute* pRef, BOOL Transparent) 00121 00122 Author: Mark_Howitt (Xara Group Ltd) <camelotdev@xara.com> 00123 Created: 28/7/99 00124 Inputs: Pointer to an OILBitmap, Flag to say wether or not the Rectangle is to be transparent! 00125 Outputs: None 00126 Returns: TRUE if Everything ok! 00127 Purpose: Front end function for RenderBMPFillAttrToTransparentWhiteRect(BitmapFillAttribute* pRef) 00128 used if the calling function does not contain a bitmapfillattribute! 00129 00130 ********************************************************************************************/ 00131 OILBitmap* CBMPBits::RenderOILBMPToTransparentWhiteRect(OILBitmap* pConvBMP, BOOL Transparent, INT32 OutputBPP) 00132 { 00133 // Check to see if we`ve been given a null bitmap pointer! 00134 ERROR2IF(pConvBMP == NULL,FALSE,"We`ve got a NULL Bitmap Pointer!! CBMPBits!"); 00135 00136 // Setup All the pointers that are going to be used 00137 KernelBitmap* pKernel = NULL; 00138 OILBitmap* pNewBMP = NULL; 00139 00140 // Create a new KernelBitmap from the OILBitmap so we can create a new BitmapFillAttribute! 00141 pKernel = new KernelBitmap(pConvBMP); 00142 00143 if(pKernel != NULL) 00144 { 00145 pNewBMP = RenderKernelBMPToTransparentWhiteRect(pKernel, Transparent, OutputBPP); 00146 00147 delete pKernel; 00148 pKernel = NULL; 00149 } 00150 00151 // Return the new Bitmap 00152 return pNewBMP; 00153 } 00154 00155 /******************************************************************************************** 00156 00157 > BOOL CBMPBits::RenderKernelBMPToTransparentWhiteRect(BitmapFillAttribute* pRef) 00158 00159 Author: Mark_Howitt (Xara Group Ltd) <camelotdev@xara.com> 00160 Created: 28/7/99 00161 Inputs: Pointer to an KernelBitmap, Flag to say wether or not the Rectangle is to be transparent! 00162 Outputs: None 00163 Returns: TRUE if Everything ok! 00164 Purpose: Front end function for RenderBMPFillAttrToTransparentWhiteRect(BitmapFillAttribute* pRef) 00165 used if the calling function does not contain a bitmapfillattribute! 00166 00167 ********************************************************************************************/ 00168 OILBitmap* CBMPBits::RenderKernelBMPToTransparentWhiteRect(KernelBitmap* pConvBMP, BOOL Transparent, INT32 OutputBPP) 00169 { 00170 // Check to see if we`ve been given a null bitmap pointer! 00171 ERROR2IF(pConvBMP == NULL,FALSE,"We`ve got a NULL Bitmap Pointer!! CBMPBits!"); 00172 00173 // Setup All the pointers that are going to be used 00174 OILBitmap* pNewBMP = NULL; 00175 BitmapFillAttribute* pRef = NULL; 00176 00177 // Create the new BitmapFill Attribute 00178 pRef = new BitmapFillAttribute; 00179 00180 if(pRef != NULL) 00181 { 00182 // make it reference the Passed in OILBitmap! 00183 pRef->AttachBitmap(pConvBMP); 00184 00185 // Get the Width and Height of the Bitmap 00186 UINT32 Width = pConvBMP->GetWidth(); 00187 UINT32 Height = pConvBMP->GetHeight(); 00188 00189 // Set the Fill Coordinates from the width and height variables 00190 DocCoord Start(0, 0); 00191 DocCoord End(Width * 750, 0); 00192 DocCoord End2(0, Height * 750); 00193 00194 pRef->SetStartPoint(&Start); 00195 pRef->SetEndPoint(&End); 00196 pRef->SetEndPoint2(&End2); 00197 00198 // Set the tessalation to repeating 00199 pRef->SetTesselation(2); 00200 00201 // Now call the RenderBMPFillAttrToTransparentWhiteRect function with our new 00202 // BitmapFillAttribute! 00203 pNewBMP = RenderBMPFillAttrToTransparentWhiteRect(pRef,Transparent,OutputBPP); 00204 } 00205 00206 // Delete everything that we created! 00207 if(pRef != NULL) 00208 { 00209 pRef->DetachBitmap(); 00210 delete pRef; 00211 pRef = NULL; 00212 } 00213 00214 // Return the new Bitmap 00215 return pNewBMP; 00216 } 00217 00218 /******************************************************************************************** 00219 00220 > BOOL CBMPBits::RenderBMPFillAttrToTransparentWhiteRect(BitmapFillAttribute* pRef) 00221 00222 Author: Mark_Howitt (Xara Group Ltd) <camelotdev@xara.com> 00223 Created: 28/7/99 00224 Inputs: A Pointer to a Bitmap Reference, Flag to say wether or not the Rectangle is to be transparent! 00225 Outputs: None 00226 Returns: TRUE if Everything ok! 00227 Purpose: Renders a Any Bitmap onto a 32bit Transparent White Rectangle of size 00228 equal to bitmap referenced. This is mainly used just before a 32bit alpha channeled 00229 bitmap is rendered into a lower dpi region. It stops the effect of rendering 00230 solid shapes on a black background. 00231 00232 ********************************************************************************************/ 00233 OILBitmap* CBMPBits::RenderBMPFillAttrToTransparentWhiteRect(BitmapFillAttribute* pRef, BOOL Transparent, INT32 OutputBPP) 00234 { 00235 ERROR2IF(pRef == NULL, FALSE, "Where`s the Bitmap Reference Pointer? {DIBUtil}"); 00236 00237 // Ok, we`ve got a 32Bit BMP so lets setup a render region! 00238 View* pView = View::GetCurrent(); 00239 Matrix Mat(1,0,0,1,0,0); 00240 FIXED16 Scale = 1; 00241 double DPI = 96; 00242 DocRect RenderRect; 00243 OILBitmap* pNewBMP = NULL; 00244 00245 // Get the info from the bitmap we`re trying to display in the gallery! 00246 // LPBITMAPINFOHEADER pInfo = (pRef->GetBitmap()->ActualBitmap)->GetBitmapInfoHeader(); 00247 00248 // Setup the DocRect with the Start and End points of the bitmap fill 00249 RenderRect.lo.x = pRef->GetStartPoint()->x; 00250 RenderRect.lo.y = pRef->GetStartPoint()->y; 00251 RenderRect.hi.x = pRef->GetEndPoint()->x; 00252 RenderRect.hi.y = pRef->GetEndPoint2()->y; 00253 00254 // Create a new GRenderBitmap region 00255 GRenderBitmap* pGBMP = new GRenderBitmap(RenderRect, Mat, Scale, OutputBPP, DPI, FALSE, 0, NULL, TRUE); 00256 00257 if(pGBMP != NULL && pView != NULL) 00258 { 00259 // Set the flag to say that we want to use the BiCompression Field for transparencies! 00260 pGBMP->m_DoCompression = TRUE; 00261 00262 // Create a new path which is the same size as the bitmap which will fill it! 00263 Path BMPPath; 00264 BMPPath.Initialise(); 00265 BMPPath.CreatePathFromDocRect(&RenderRect); 00266 00267 // Create a new FlatFillAttr and set it to white 00268 FlatFillAttribute* pWhiteFill = new FlatFillAttribute; 00269 DocColour White(COLOUR_WHITE); 00270 pWhiteFill->SetStartColour(&White); 00271 00272 // Create a new StrokeColourAttr and set that also to white 00273 StrokeColourAttribute* pStrokeColour = new StrokeColourAttribute; 00274 pStrokeColour->SetStartColour(&White); 00275 00276 // Create a new stroketransattr and set it to fully transparent 00277 StrokeTranspAttribute* pStrokeTrans = NULL; 00278 FlatTranspFillAttribute* pTransFill = NULL; 00279 00280 if(Transparent) 00281 { 00282 pStrokeTrans = new StrokeTranspAttribute(0xFF); 00283 pTransFill = new FlatTranspFillAttribute(0xFF); 00284 } 00285 else 00286 { 00287 pStrokeTrans = new StrokeTranspAttribute(0x00); 00288 pTransFill = new FlatTranspFillAttribute(0x00); 00289 } 00290 00291 // Make sure everything got setup alright and then proceed! 00292 if( pWhiteFill != NULL && pStrokeColour != NULL && 00293 pStrokeTrans != NULL && pTransFill != NULL) 00294 { 00295 if (!pGBMP->AttachDevice(pView, NULL, NULL)) 00296 { 00297 ERROR3("Cannot attatch devices"); 00298 } 00299 00300 // Initialize the Render region 00301 pGBMP->InitDevice(); 00302 00303 // Save the current context 00304 pGBMP->SaveContext(); 00305 00306 // Start the render process 00307 pGBMP->StartRender(); 00308 00309 pGBMP->SetLineColour(COLOUR_NONE); 00310 pGBMP->SetLineWidth(0); 00311 00312 // Set all the attributes we`ve just created 00313 pTransFill->Render(pGBMP); 00314 pStrokeTrans->Render(pGBMP); 00315 pWhiteFill->Render(pGBMP); 00316 pStrokeColour->Render(pGBMP); 00317 00318 // Render a rectangle with the current attributes 00319 pGBMP->DrawRect(&RenderRect); 00320 00321 // Now Render the Bitmap using no Flat Transparency, else it all comes out blank! 00322 UINT32 NoTrans = 0x00; 00323 pTransFill->SetStartTransp(&NoTrans); 00324 pTransFill->Render(pGBMP); 00325 00326 // Render the bitmap onto the white rectangle 00327 pGBMP->RenderBitmapFill(&BMPPath,pRef); 00328 00329 // Finished so stop rendering 00330 pGBMP->StopRender(); 00331 00332 // Restore the old context 00333 pGBMP->RestoreContext(); 00334 00335 // WinBM Now needs to be setup with the newly created bitmap 00336 pNewBMP = OILBitmap::Attach(pGBMP->ExtractBitmapCopy(),TRUE); 00337 } 00338 else 00339 { 00340 ERROR3("Can not display 32bit Alpha channel bitmap!!!"); 00341 } 00342 00343 // Now delete everything! 00344 if(pGBMP != NULL) 00345 { 00346 delete pGBMP; 00347 pGBMP = NULL; 00348 } 00349 00350 if(pStrokeColour != NULL) 00351 { 00352 delete pStrokeColour; 00353 pStrokeColour = NULL; 00354 } 00355 00356 if(pStrokeTrans != NULL) 00357 { 00358 delete pStrokeTrans; 00359 pStrokeTrans = NULL; 00360 } 00361 00362 if(pWhiteFill != NULL) 00363 { 00364 delete pWhiteFill; 00365 pWhiteFill = NULL; 00366 } 00367 00368 if(pTransFill != NULL) 00369 { 00370 delete pTransFill; 00371 pTransFill = NULL; 00372 } 00373 } 00374 00375 // Return the new Bitmap! 00376 return pNewBMP; 00377 } 00378 00379 /******************************************************************************************** 00380 00381 > BOOL CBMPBits::RenderSelectionToBMP(SelRange* pSel, INT32 OutputBPP, BOOL Transparent) 00382 00383 Author: Mark_Howitt (Xara Group Ltd) <camelotdev@xara.com> 00384 Created: 12/8/99 00385 Inputs: Flag to say wether or not the Rectangle is to be transparent and the required 00386 output depth. Pointer to the current selection of nodes. 00387 Returns: The newly rendered BMP or NULL if something went bang! 00388 Purpose: Renders any selection of nodes into a BMP copy. 00389 00390 ********************************************************************************************/ 00391 OILBitmap* CBMPBits::RenderSelectionToBMP(SelRange* pSel, INT32 OutputBPP, BOOL Transparent, DocRect *pClip, double DPI) 00392 { 00393 // Check to see if we have a valid selection pointer! 00394 ERROR2IF(pSel == NULL,NULL,"Recieved a NULL Selection Range Pointer in CBMPBits!"); 00395 00396 // Ok, Lets setup a few variables need to create the new BMP 00397 View* pView = View::GetCurrent(); 00398 Matrix Mat(1,0,0,1,0,0); 00399 FIXED16 Scale = 1; 00400 // double DPI = 96; 00401 OILBitmap* pNewBMP = NULL; 00402 00403 // Get the current DocRect of the selection! 00404 // but use the passed in clip region if it is already calculated 00405 DocRect RenderRect = pClip ? *pClip : pSel->GetBoundingRect(); 00406 00407 // Check to see if we`ve got an empty rect if so then return NULL! 00408 ERROR2IF(RenderRect.IsEmpty(),NULL,"We`ve got an empty DocRect in the selection! (CBMPBits)"); 00409 00410 // Create a new GRenderBitmap region 00411 GRenderBitmap* pGBMP = new GRenderBitmap(RenderRect, Mat, Scale, OutputBPP, DPI, FALSE, 0, NULL, TRUE); 00412 00413 // Check to see if the Render Region is valid! 00414 ERROR2IF(pGBMP == NULL,NULL,"Failed to create a GRenderBitmap in CBMPBits!"); 00415 00416 if (Transparent) 00417 { 00418 // Set the flag to say that we want to use the BiCompression Field for transparencies! 00419 pGBMP->m_DoCompression = TRUE; 00420 } 00421 00422 // Start to render into region! 00423 if(!pGBMP->AttachDevice(pView, NULL, NULL)) 00424 { 00425 ERROR3("Cannot attatch devices"); 00426 00427 delete pGBMP; 00428 pGBMP = NULL; 00429 00430 return NULL; 00431 } 00432 00433 pGBMP->InitDevice(); 00434 pGBMP->InitAttributes(); 00435 pGBMP->RRQuality.SetQuality(QUALITY_MAX); 00436 pGBMP->SetQualityLevel(); 00437 pGBMP->SetLineAttributes(); 00438 pGBMP->SetFillAttributes(); 00439 00440 pGBMP->StartRender(); 00441 00442 Node* pCurrent = pSel->FindFirst(FALSE); 00443 00444 while(pCurrent != NULL) 00445 { 00446 // Render all it's child nodes using the following function 00447 pGBMP->RenderTreeNoCache(pCurrent); 00448 00449 pCurrent = pSel->FindNext(pCurrent); 00450 } 00451 00452 // Rendered everything so stop the render process. 00453 pGBMP->StopRender(); 00454 00455 // Now Extract the bitmap! 00456 pNewBMP = OILBitmap::Attach(pGBMP->ExtractBitmapCopy(),TRUE); 00457 00458 // Delete all the new`s that have happened! 00459 if(pGBMP != NULL) 00460 { 00461 delete pGBMP; 00462 pGBMP = NULL; 00463 } 00464 00465 // If everything went ok then return the pointer to the BMP! 00466 return pNewBMP; 00467 } 00468 00469 00470 00471