#include "cameleps.h"
Go to the source code of this file.
Classes | |
class | CamelotNativeEPSFilter |
This filter will be almost the same as Camelot EPS, only it will hold a little more information and store data slightly more efficiently. Mainly, it will save out bitmaps as binary. It won't really be valid EPS as it will not always be ascii. The Native file format is being done this way as it will take little or no effort to do this. More... | |
class | NativeRenderRegion |
The render region class for the native file save. More... | |
class | NativeExportDC |
This class makes use of the base class for almost everything. Its real purpose is just to overide the Binary and Bitmap areas of the DC. In EPSExportDC these are converted to Hex strings and here they are output directly as binary... More... | |
Enumerations | |
enum | { EPSC_cbmp = EPSC_cameps_last } |
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Definition at line 109 of file nativeps.h. 00110 { 00111 // Bitmap objects/bitmap fills 00112 EPSC_cbmp = EPSC_cameps_last, 00113 };
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