#include "camtypes.h"
#include "csrstack.h"
#include "nodepath.h"
#include "progress.h"
#include "nodeblnd.h"
#include "nodebldr.h"
#include "blobs.h"
#include "objchge.h"
#include "filltool.h"
#include "bubbleid.h"
#include "attrmap.h"
#include "ndbldpth.h"
#include "pathedit.h"
#include "keypress.h"
#include "vkextra.h"
#include "blndtool.h"
#include "opbevel.h"
#include "biasgdgt.h"
#include "opcntr.h"
#include "shapeops.h"
#include "biasdlg.h"
#include "nbevcont.h"
#include "nodecont.h"
#include "nodecntr.h"
#include "ncntrcnt.h"
#include "layer.h"
#include "ophist.h"
Go to the source code of this file.
Classes | |
class | BlendPathBecomeA |
This gets a list of all the blenders in pNodeBlend. The it calls Deinit() followed by Reinit() on the blenders. The Reinit() is sent the actual object pointers to the objects they blended. More... | |
Defines | |
#define | new CAM_DEBUG_NEW |
#define | SWAP(type, a, b) { type x=a; a=b; b=x; } |
Functions | |
DECLARE_SOURCE ("$Revision: 1401 $") | |
CC_IMPLEMENT_MEMDUMP (BlenderInfoItem, ListItem) |
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Definition at line 183 of file blndtool.cpp. |
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Definition at line 205 of file blndtool.cpp. |
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