#include "camtypes.h"
#include "bubbleid.h"
#include "camelot.h"
#include "ccolbar.h"
#include "colcontx.h"
#include "coldlog.h"
#include "coldrop.h"
#include "colmenu.h"
#include "colormgr.h"
#include "colourix.h"
#include "colpick.h"
#include "ctrlhelp.h"
#include "dlgmgr.h"
#include "dragcol.h"
#include "dragmgr.h"
#include "dragpick.h"
#include "helpuser.h"
#include "keypress.h"
#include "lineattr.h"
#include "newcol.h"
#include "nodedoc.h"
#include "oilprog.h"
#include "optsmsgs.h"
#include "progress.h"
#include "scunit.h"
#include "optsunit.h"
#include "sgcolour.h"
#include "ccdc.h"
#include "dlgcol.h"
#include "grnddib.h"
#include "palman.h"
#include "objchge.h"
#include "statline.h"
#include "ophist.h"
Go to the source code of this file.
Classes | |
class | ColourEditDlgParam |
The OpParam to use when Invoke()ing the ColourEditDlg You shouldn't ever need to use this - just call the static function ColourEditDlg::InvokeDialog if you want a colour editor. More... | |
struct | GadgetHelpInfo |
Defines | |
#define | new CAM_DEBUG_NEW |
#define | COLOURTYPE_SHADE ((IndexedColourType) 32) |
Initialises the colour editor dialogue State variable to be 'unknown'. The next SetControls() call after this will set all the controls in the window, rather than only those which are known to have changed. Scope: private. | |
#define | OPTOKEN_MAKECOLOURLOCALTOFRAME _T("MakeColourLocalToFrame") |
OpMakeColourLocalToFrame initialiser method. | |
Functions | |
CC_IMPLEMENT_DYNCREATE (ColourEditDlg, DialogOp) CC_IMPLEMENT_DYNAMIC(ColEditorDragTarget | |
KernelDragTarget | CC_IMPLEMENT_DYNCREATE (ColEditorDragInfo, ColourDragInformation) CC_IMPLEMENT_DYNCREATE(OpMakeColourLocalToFrame |
INT32 | GetSliderHeight (INT32 RectHeight, INT32 Num) |
INT32 | GetSliderGap (INT32 RectHeight, INT32 Num) |
INT32 | HalfGridLock (INT32 Position, INT32 GridSize) |
Grid-locks a given plotting poisition to lie over a grid (usually the output device-pixel grid). The result is shifted by half the grid size to grid-lock to the _center_ of a pixel rather than the edges. | |
static void | GridLockRect (DocRect *TheRect, INT32 GridSize) |
GridLocks all 4 coordinates of the rectangle using HalfGridLock. | |
static void | CalculateHSVPickerRects (DocRect *VirtualSize, INT32 PixelSize, DocRect *HueRect, DocRect *ValSatSquare) |
Calculates where the important regions are in the square HSV picker. | |
static void | RenderPickerSquare (RenderRegion *pRender, DocRect *SquareRect, ColourGeneric *BaseCol, ColourGeneric *MidCol, ColourGeneric *TopCol, ColourModel TheColourModel, UINT32 TransType) |
Redraws the front face of the RGB/CMY colour cube pickers. This can redraw an axis-aligned planar cut through the RGB/CMY colourspaces, if the input parameters are correct. | |
static void | DrawCubeShadowAndCalcValues (RenderRegion *pRender, DocRect *VirtualSize, INT32 PixelSize, DialogColourInfo *RedrawColours, DocRect *ResultRect, INT32 *ResultSizeZ) |
Clears the background of the picker control, and draws the 'shadow' of the colour cube into the control, in preparation for RGB/CMYK colour slices and stuff to be drawn on top. For convenience, returns the screen area square of the cube face and the size of the Z axis as projected onscreen. | |
BOOL | CanSetColour (IndexedColour *EditingColour) |
Called by the SetNewValue methods to determine if they are allowed to set a new value for the EditingColour. This is so they may have display-only click/drag handling when the colour is non-editable (for example, when it's a tint). This method just makes it easier for us to modify the allow-edit rulesat a later date. | |
static FIXED24 | GetComponent (ColourGeneric *SourceDef, const INT32 ComponentID) |
Extracts the given component from a colour definition. | |
static BOOL | MousePosInCross (DocCoord *MousePos, DocRect *Area, FIXED24 *XPos, FIXED24 *YPos) |
To check if a click near a given area has "hit" a marker cross sticking out of a side of the area. | |
Variables | |
const INT32 | CROSSRADIUS = 6000 |
const INT32 | PCROSSRADIUS = 3500 |
const INT32 | ZSLIDERSIZE = 8000 |
const INT32 | PATCHSIZE = 13500 |
static CGadgetID | TintGadgetIDs [] |
static CGadgetID | LinkGadgetIDs [] |
static CGadgetID | OtherGadgetIDs [] |
static GadgetHelpInfo | GadgetHelp [] |
static BOOL | TextMayBeWrong = FALSE |
Colour Editor focus bodge thingummy Returns the input focus back to the selected document (mainframe window). | |
static BOOL | LoseKbdFocusPending = FALSE |
static BOOL | LockLoseFocus = FALSE |
static BOOL | LoseFocusFromEditControls = FALSE |
static UINT32 | CurrentTypingGadget = 0 |
Initialises the colour editor dialogue controls/gadgets Scope: private. |
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Initialises the colour editor dialogue State variable to be 'unknown'. The next SetControls() call after this will set all the controls in the window, rather than only those which are known to have changed. Scope: private.
Definition at line 963 of file coldlog.cpp. |
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Definition at line 387 of file coldlog.cpp. |
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OpMakeColourLocalToFrame initialiser method.
Definition at line 11110 of file coldlog.cpp. |
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Calculates where the important regions are in the square HSV picker.
Definition at line 4360 of file coldlog.cpp. 04362 { 04363 *HueRect = *VirtualSize; 04364 HueRect->hi.y = HueRect->lo.y + (CROSSRADIUS+PixelSize)*2; 04365 GridLockRect(HueRect, PixelSize); 04366 04367 *ValSatSquare = *VirtualSize; 04368 ValSatSquare->lo.y = HueRect->hi.y + 4000; // Above the hue slider, with a gap 04369 ValSatSquare->hi.x -= PATCHSIZE; // center within the area left by the patches 04370 04371 INT32 SquareSize = ValSatSquare->Height(); 04372 if (SquareSize > ValSatSquare->Width()) 04373 { 04374 SquareSize = ValSatSquare->Width(); 04375 04376 // Center it vertically 04377 ValSatSquare->lo.y += (ValSatSquare->Height() - SquareSize) / 2; 04378 ValSatSquare->hi.y = ValSatSquare->lo.y + SquareSize; 04379 } 04380 else 04381 { 04382 // Center it horizontally 04383 ValSatSquare->lo.x += (ValSatSquare->Width() - SquareSize) / 2; 04384 ValSatSquare->hi.x = ValSatSquare->lo.x + SquareSize; 04385 } 04386 04387 GridLockRect(ValSatSquare, PixelSize); 04388 }
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Called by the SetNewValue methods to determine if they are allowed to set a new value for the EditingColour. This is so they may have display-only click/drag handling when the colour is non-editable (for example, when it's a tint). This method just makes it easier for us to modify the allow-edit rulesat a later date.
Definition at line 6927 of file coldlog.cpp. 06928 { 06929 return(EditingColour != NULL && EditingColour->GetType() != COLOURTYPE_TINT); 06930 }
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Clears the background of the picker control, and draws the 'shadow' of the colour cube into the control, in preparation for RGB/CMYK colour slices and stuff to be drawn on top. For convenience, returns the screen area square of the cube face and the size of the Z axis as projected onscreen.
Definition at line 5191 of file coldlog.cpp. 05194 { 05195 DocColour Trans(COLOUR_TRANS); 05196 05197 // Calculate the basic cube shape 05198 INT32 MaxSize = VirtualSize->Height(); 05199 if (VirtualSize->Width() < MaxSize) 05200 MaxSize = VirtualSize->Width(); 05201 05202 const INT32 SizeXY = (100 * MaxSize) / 135; // Size of the X and Y projections 05203 INT32 SizeZ = MaxSize - SizeXY; // Size of the Z projection 05204 05205 // Ensure it's a square, aligned in the left side of the available area 05206 DocRect SquareRect; 05207 SquareRect.lo.x = HalfGridLock(VirtualSize->lo.x, PixelSize); 05208 SquareRect.hi.x = HalfGridLock(VirtualSize->lo.x + SizeXY, PixelSize); 05209 SquareRect.lo.y = HalfGridLock(VirtualSize->lo.y + SizeZ, PixelSize); 05210 SquareRect.hi.y = HalfGridLock(VirtualSize->lo.y + SizeXY + SizeZ, PixelSize); 05211 05212 if (VirtualSize->Height() > MaxSize) 05213 { 05214 // The area we're in is higher than it is wide, so center the square vertically 05215 SquareRect.Translate(0, (VirtualSize->Height() - MaxSize) / 2); 05216 } 05217 05218 GridLockRect(&SquareRect, PixelSize); 05219 05220 SizeZ = HalfGridLock(SizeZ-ZSLIDERSIZE, PixelSize); // Gridlock & Leave gap at bot-rt for Z-slider drag icon 05221 05222 if (pRender != NULL) 05223 { 05224 pRender->SaveContext(); 05225 #if FALSE 05226 /* 05227 // Draw the cube 'shadow' 05228 DocColour CubeFaceGrey(168L, 168L, 168L); 05229 pRender->SetFillColour(CubeFaceGrey); 05230 pRender->DrawRect(&SquareRect); 05231 05232 DocColour CubeFillGrey1(176L, 176L, 176L); // **** !!!! Perhaps we should use transparent black! 05233 pRender->SetFillColour(CubeFillGrey1); 05234 05235 // Draw the Z extent of the 'cube' - right side 05236 DocCoord BottomRight(HalfGridLock(SquareRect.hi.x + SizeZ, PixelSize), 05237 HalfGridLock(SquareRect.lo.y - SizeZ, PixelSize)); 05238 05239 Path ZPath1; 05240 ZPath1.Initialise(12, 12); 05241 ZPath1.FindStartOfPath(); 05242 ZPath1.InsertMoveTo(BottomRight); 05243 ZPath1.InsertLineTo(DocCoord(SquareRect.hi.x, SquareRect.lo.y)); 05244 ZPath1.InsertLineTo(DocCoord(SquareRect.hi.x, SquareRect.hi.y)); 05245 ZPath1.InsertLineTo(DocCoord(SquareRect.hi.x + SizeZ, SquareRect.hi.y - SizeZ)); 05246 ZPath1.IsFilled = TRUE; 05247 05248 pRender->DrawPath(&ZPath1); 05249 05250 05251 DocColour CubeFillGrey2(160L, 160L, 160L); // **** !!!! Perhaps we should use transparent black! 05252 pRender->SetFillColour(CubeFillGrey2); 05253 05254 // Draw the Z extent of the 'cube' - bottom side 05255 Path ZPath2; 05256 ZPath2.Initialise(12, 12); 05257 ZPath2.FindStartOfPath(); 05258 ZPath2.InsertMoveTo(BottomRight); 05259 ZPath2.InsertLineTo(DocCoord(SquareRect.lo.x + SizeZ, SquareRect.lo.y - SizeZ)); 05260 ZPath2.InsertLineTo(SquareRect.lo); 05261 ZPath2.InsertLineTo(DocCoord(SquareRect.hi.x, SquareRect.lo.y)); 05262 ZPath2.IsFilled = TRUE; 05263 05264 pRender->DrawPath(&ZPath2); 05265 05266 // Draw the 3 inside-edge lines at the back of the cube 05267 DocRect BackFaceRect(SquareRect); 05268 BackFaceRect.Translate(SizeZ, -SizeZ); 05269 05270 // Draw the 3 back edges of the cube (The front edges are added by the caller, 05271 // on top of the the colour slice square) 05272 DocColour BackEdgeGrey(144L, 144L, 144L); 05273 pRender->SetLineColour(BackEdgeGrey); 05274 pRender->SetFillColour(Trans); 05275 05276 DocCoord TLBPoint(BackFaceRect.lo.x, BackFaceRect.hi.y); 05277 pRender->DrawLine(TLBPoint, BackFaceRect.hi); 05278 pRender->DrawLine(TLBPoint, BackFaceRect.lo); 05279 pRender->DrawLine(TLBPoint, DocCoord(SquareRect.lo.x, SquareRect.hi.y)); 05280 */ 05281 #else 05282 // Draw the Back Face 05283 DocRect BackFaceRect(SquareRect); 05284 BackFaceRect.Translate(SizeZ, -SizeZ); 05285 05286 DocColour CubeFaceGrey(136L, 136L, 136L); 05287 pRender->SetFillColour(CubeFaceGrey); 05288 pRender->DrawRect(&BackFaceRect); 05289 05290 // Draw the (Back-)Left face 05291 DocCoord BackTopLeft(HalfGridLock(SquareRect.lo.x + SizeZ, PixelSize), 05292 HalfGridLock(SquareRect.hi.y - SizeZ, PixelSize)); 05293 Path ZPath1; 05294 ZPath1.Initialise(12, 12); 05295 ZPath1.FindStartOfPath(); 05296 ZPath1.InsertMoveTo(BackTopLeft); 05297 ZPath1.InsertLineTo(DocCoord(SquareRect.lo.x, SquareRect.hi.y)); 05298 ZPath1.InsertLineTo(SquareRect.lo); 05299 ZPath1.InsertLineTo(DocCoord(SquareRect.lo.x + SizeZ, SquareRect.lo.y - SizeZ)); 05300 ZPath1.IsFilled = TRUE; 05301 05302 LinearFillAttribute DepthFill1; 05303 DepthFill1.Colour = DocColour(180L, 180L, 180L); 05304 DepthFill1.EndColour = DocColour(144L, 144L, 144L); 05305 DocCoord ThePoint(SquareRect.lo.x, BackTopLeft.y); 05306 DepthFill1.SetStartPoint(&ThePoint); 05307 DepthFill1.SetEndPoint(&BackTopLeft); 05308 DepthFill1.SetEndPoint2(NULL); 05309 pRender->SetFillGeometry(&DepthFill1, FALSE); 05310 05311 pRender->DrawPath(&ZPath1); 05312 05313 05314 // Draw the (Back-)Top face 05315 Path ZPath2; 05316 ZPath2.Initialise(12, 12); 05317 ZPath2.FindStartOfPath(); 05318 ZPath2.InsertMoveTo(BackTopLeft); 05319 ZPath2.InsertLineTo(DocCoord(SquareRect.hi.x + SizeZ, BackTopLeft.y)); 05320 ZPath2.InsertLineTo(SquareRect.hi); 05321 ZPath2.InsertLineTo(DocCoord(SquareRect.lo.x, SquareRect.hi.y)); 05322 ZPath2.IsFilled = TRUE; 05323 05324 LinearFillAttribute DepthFill2; 05325 DepthFill2.Colour = DocColour(182L, 182L, 182L); 05326 DepthFill2.EndColour = DocColour(144L, 144L, 144L); 05327 ThePoint = DocCoord(BackTopLeft.x, SquareRect.hi.y); 05328 DepthFill2.SetStartPoint(&ThePoint); 05329 DepthFill2.SetEndPoint(&BackTopLeft); 05330 DepthFill2.SetEndPoint2(NULL); 05331 pRender->SetFillGeometry(&DepthFill2, FALSE); 05332 05333 pRender->DrawPath(&ZPath2); 05334 #endif 05335 05336 pRender->RestoreContext(); 05337 } 05338 05339 // And finally, return the useful values we've calculated 05340 *ResultRect = SquareRect; 05341 *ResultSizeZ = SizeZ; 05342 }
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Extracts the given component from a colour definition.
Definition at line 7575 of file coldlog.cpp. 07576 { 07577 switch(ComponentID) 07578 { 07579 case 1: 07580 return(SourceDef->Component1); 07581 07582 case 2: 07583 return(SourceDef->Component2); 07584 07585 case 3: 07586 return(SourceDef->Component3); 07587 } 07588 07589 // Assume any other componentID value is for component 4 07590 return(SourceDef->Component4); 07591 }
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Definition at line 500 of file coldlog.cpp. 00501 { 00502 INT32 SliderGap = (RectHeight / Num) - GetSliderHeight(RectHeight, Num); 00503 if (SliderGap < 4000) 00504 SliderGap = 4000; 00505 return SliderGap; 00506 }
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Definition at line 492 of file coldlog.cpp. 00493 { 00494 INT32 AvailableHeight = (RectHeight / Num) - 4000; // subtract the minimum gap size 00495 if (AvailableHeight<2000) 00496 AvailableHeight = 2000; // minimum height 00497 return (AvailableHeight>18000)?18000:AvailableHeight; 00498 }
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GridLocks all 4 coordinates of the rectangle using HalfGridLock.
Definition at line 2407 of file coldlog.cpp. 02408 { 02409 TheRect->lo.x = HalfGridLock(TheRect->lo.x, GridSize); 02410 TheRect->lo.y = HalfGridLock(TheRect->lo.y, GridSize); 02411 TheRect->hi.x = HalfGridLock(TheRect->hi.x, GridSize); 02412 TheRect->hi.y = HalfGridLock(TheRect->hi.y, GridSize); 02413 }
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Grid-locks a given plotting poisition to lie over a grid (usually the output device-pixel grid). The result is shifted by half the grid size to grid-lock to the _center_ of a pixel rather than the edges.
Definition at line 2359 of file coldlog.cpp. 02360 { 02361 // By truncating down to the nearest grid point, and adding half the grid value, 02362 // we achieve rounding to the nearest offset-grid position. 02363 02364 // NOTE: 02365 // The original algorithm incorrectly rounded negative numbers towards 02366 // zero. Negative numbers should be rounded towards negative infinity. 02367 // The algorithm has been corrected by always rounding a positive number 02368 // and restoring the original sign of the number after rounding. 02369 02370 BOOL bNegative = FALSE; // Assume the number is positive 02371 02372 if (Position < 0) // If the number if not positive 02373 { // note the fact and make positive 02374 bNegative = TRUE; 02375 Position = -Position; 02376 } 02377 02378 Position -= Position % GridSize; 02379 Position += GridSize / 2; 02380 02381 if (bNegative) // If the number was negative 02382 Position = -Position; // restore the sign 02383 02384 return (Position); 02385 }
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To check if a click near a given area has "hit" a marker cross sticking out of a side of the area.
XPos - A value between 0.0 and 1.0 indicating the center position of the cross in the X direction across the given area. If NULL, the value 0.5 will be used YPos - A value between 0.0 and 1.0 indicating the center position of the cross in the Y direction up the given area. If NULL, the value 0.5 will be used Definition at line 7618 of file coldlog.cpp. 07619 { 07620 FIXED24 HalfWay(0.5); 07621 07622 if (XPos == NULL) XPos = &HalfWay; 07623 if (YPos == NULL) YPos = &HalfWay; 07624 07625 DocRect CrossRect(-CROSSRADIUS, -CROSSRADIUS, CROSSRADIUS, CROSSRADIUS); 07626 07627 INT32 TransX = Area->lo.x + (INT32) ((double)Area->Width() * XPos->MakeDouble()); 07628 INT32 TransY = Area->lo.y + (INT32) ((double)Area->Height() * YPos->MakeDouble()); 07629 07630 CrossRect.Translate(TransX, TransY); 07631 07632 return(CrossRect.ContainsCoord(*MousePos)); 07633 }
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Redraws the front face of the RGB/CMY colour cube pickers. This can redraw an axis-aligned planar cut through the RGB/CMY colourspaces, if the input parameters are correct.
Definition at line 5093 of file coldlog.cpp. 05096 { 05097 pRender->SaveContext(); // Save the current rendering context 05098 05099 // First, render the BaseSquare in BaseColour 05100 DocColour BaseFillCol(TheColourModel, BaseCol); 05101 pRender->SetFillColour(BaseFillCol); 05102 pRender->DrawRect(SquareRect); 05103 05104 05105 // Next, create a path for the rectangle so we can fill it with grad fills 05106 Path SquarePath; 05107 SquarePath.Initialise(12, 12); 05108 SquarePath.FindStartOfPath(); 05109 05110 SquarePath.InsertMoveTo(SquareRect->lo); 05111 SquarePath.InsertLineTo(DocCoord(SquareRect->hi.x, SquareRect->lo.y)); 05112 SquarePath.InsertLineTo(SquareRect->hi); 05113 SquarePath.InsertLineTo(DocCoord(SquareRect->lo.x, SquareRect->hi.y)); 05114 SquarePath.IsFilled = TRUE; 05115 05116 // Create a vertical transparent fill from 100% transparent to 0% transparent 05117 LinearTranspFillAttribute SquareTransFill1; 05118 SquareTransFill1.Transp = 0; 05119 SquareTransFill1.EndTransp = 255; 05120 SquareTransFill1.TranspType = TransType; 05121 DocCoord ThePoint(SquareRect->hi.x, (SquareRect->lo.y + SquareRect->hi.y) / 2); 05122 SquareTransFill1.SetStartPoint(&ThePoint); 05123 ThePoint = DocCoord(SquareRect->lo.x, (SquareRect->lo.y + SquareRect->hi.y) / 2); 05124 SquareTransFill1.SetEndPoint(&ThePoint); 05125 SquareTransFill1.SetEndPoint2(NULL); 05126 05127 DocColour MidFillCol(TheColourModel, MidCol); // And flat-fill with the trans fill 05128 pRender->SetFillColour(MidFillCol); 05129 05130 pRender->SetTranspFillGeometry(&SquareTransFill1, FALSE); 05131 05132 pRender->DrawPath(&SquarePath); // Render the Square 05133 05134 05135 LinearTranspFillAttribute SquareTransFill2; 05136 SquareTransFill2.Transp = 0; 05137 SquareTransFill2.EndTransp = 255; 05138 SquareTransFill2.TranspType = TransType; 05139 05140 ThePoint = DocCoord((SquareRect->lo.x + SquareRect->hi.x) / 2, SquareRect->hi.y); 05141 SquareTransFill2.SetStartPoint(&ThePoint); 05142 ThePoint = DocCoord((SquareRect->lo.x + SquareRect->hi.x) / 2, SquareRect->lo.y); 05143 SquareTransFill2.SetEndPoint(&ThePoint); 05144 SquareTransFill2.SetEndPoint2(NULL); 05145 05146 DocColour TopFillCol(TheColourModel, TopCol); // And flat-fill with the trans fill 05147 pRender->SetFillColour(TopFillCol); 05148 05149 pRender->SetTranspFillGeometry(&SquareTransFill2, FALSE); 05150 05151 pRender->DrawPath(&SquarePath); // Render the Square 05152 05153 05154 pRender->RestoreContext(); 05155 }
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Definition at line 393 of file coldlog.cpp. |
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Initialises the colour editor dialogue controls/gadgets Scope: private.
Definition at line 1211 of file coldlog.cpp. |
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Initial value: { { _R(IDC_EDIT_DROPMENU), _R(IDS_EDITBH_MENU) }, { _R(IDC_EDIT_COLMODEL), _R(IDS_EDITBH_COLMODEL) }, { _R(IDC_EDIT_NAMEMENU), _R(IDS_EDITBH_NAME) }, { _R(IDC_EDIT_COLTYPE), _R(IDS_EDITBH_COLTYPE) }, { _R(IDC_EDIT_INHERIT1), _R(IDS_EDITBH_INHERIT) }, { _R(IDC_EDIT_INHERIT2), _R(IDS_EDITBH_INHERIT) }, { _R(IDC_EDIT_INHERIT3), _R(IDS_EDITBH_INHERIT) }, { _R(IDC_EDIT_INHERIT4), _R(IDS_EDITBH_INHERIT) }, { _R(IDC_EDIT_PARENTCOL), _R(IDS_EDITBH_PARENTCOL) }, { _R(IDC_EDIT_3D), _R(IDS_EDITBH_3D) }, { _R(IDC_EDIT_MAKESTYLE), _R(IDS_EDITBH_MAKESTYLE) }, { _R(IDC_EDIT_NOCOLOUR), _R(IDS_COLBAR_HNOCOLOUR) }, { _R(IDC_EDIT_LINEFILL), _R(IDS_EDITBH_LINEFILL) }, { _R(IDC_EDIT_216ONLY), _R(IDS_EDITBH_216ONLY) }, { _R(IDC_MAKE_LOCAL), _R(IDS_EDITBH_MAKE_LOCAL) }, { _R(IDC_EDIT_RENAME), _R(IDS_COLBAR_HNOCOLOUR) }, { _R(IDC_COLOURPICKER), _R(IDS_STATICCOLOURPICKERTOOLHELP) }, { 0, 0 } } Definition at line 467 of file coldlog.cpp. |
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Initial value: { _R(IDC_EDIT_INHERITNAME), _R(IDC_EDIT_INHERIT1), _R(IDC_EDIT_INHERIT2), _R(IDC_EDIT_INHERIT3), _R(IDC_EDIT_INHERIT4), 0 } Definition at line 417 of file coldlog.cpp. |
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Definition at line 527 of file coldlog.cpp. |
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Definition at line 530 of file coldlog.cpp. |
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Definition at line 524 of file coldlog.cpp. |
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Definition at line 428 of file coldlog.cpp. |
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Definition at line 396 of file coldlog.cpp. |
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Definition at line 394 of file coldlog.cpp. |
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Colour Editor focus bodge thingummy Returns the input focus back to the selected document (mainframe window).
Definition at line 521 of file coldlog.cpp. |
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Initial value: { _R(IDC_EDIT_TINTNAME), _R(IDC_EDIT_TINT), _R(IDC_EDIT_TINTPERCENT), _R(IDC_EDIT_SHADE), _R(IDC_EDIT_SHADEPERCENT), 0 } Definition at line 405 of file coldlog.cpp. |
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Definition at line 395 of file coldlog.cpp. |