#include "grndbmp.h"
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Classes | |
struct | MaskRegion |
class | MaskedRenderRegion |
The Masked Render region is used when rendering to regions that can not do all the fabby things that GRender Regions are capable of (eg Transparancy). They are used as part of the 3 phase rendering process, in the middle phase. In this phase all the objects that are deemed to be too complicated to be rendered by the host render region are actually rendered into a GRenderRegion. Each of the individual objects that are complex are also rendered into this Mono Masked Render Region. At the end of the process this Masked Render region is used to identify the minimum area of the render region that needs to be blitted into the host render region. More... |