#include "ccmaths.h"
#include "coord.h"
#include "ccobject.h"
Go to the source code of this file.
Classes | |
class | Matrix |
Represents a mathematical transformation matrix. Transformation matrices can transform the coordinate pairs of one coordinate space into another coordinate space. Matrices are used in Camelot for the rendering process in various ways. These include coordinate conversion, scaling, rotation and translation. More... | |
Enumerations | |
enum | TransformType { TRANS_IDENTITY, TRANS_TRANSLATION, TRANS_ROTATION, TRANS_SCALE, TRANS_SHEAR, TRANS_COMPLEX } |
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Definition at line 131 of file matrix.h. 00132 { 00133 TRANS_IDENTITY, 00134 TRANS_TRANSLATION, 00135 TRANS_ROTATION, 00136 TRANS_SCALE, 00137 TRANS_SHEAR, 00138 TRANS_COMPLEX 00139 } TransformType;
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