pmaskrgn.h

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00001 // $Id: pmaskrgn.h 1288 2006-06-09 13:16:24Z phil $
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00098 // The Printing Masked Render Region
00099 
00100 #ifndef INC_PMASKRGN
00101 #define INC_PMASKRGN
00102 
00103 #include "maskedrr.h"
00104 
00105 
00106 /********************************************************************************************
00107 
00108 >   class PrintingMaskedRenderRegion : public MaskedRenderRegion
00109 
00110     Author:     Rik_Heywood (Xara Group Ltd) <camelotdev@xara.com>
00111     Created:    24/7/95
00112     Purpose:    This is a simplified version of the MaskedRenderRegion. It does not have to
00113                 cope with a mix of complex and simple shapes to be rendered, but knows that
00114                 there will be a run of complex shapes and then all the rest will be simple.
00115 
00116 ********************************************************************************************/
00117 
00118 class PrintingMaskedRenderRegion : public MaskedRenderRegion
00119 {
00120     // Give my name in memory dumps
00121     CC_DECLARE_DYNAMIC(PrintingMaskedRenderRegion)
00122 
00123 public:
00124     // Construction/Destruction etc
00125     PrintingMaskedRenderRegion(DocRect, Matrix, FIXED16, double, BOOL Printing);
00126     ~PrintingMaskedRenderRegion();
00127     
00128     // Function to tell us if we are in a complex run or not
00129     void SetMaskDrawingMode(BOOL OnOff);
00130 
00131     // Render Functions we have to overide
00132     virtual void DrawPathToOutputDevice(Path *PathToRender, PathShape shapePath=PATHSHAPE_PATH);
00133     virtual void DrawRect(DocRect *RectToRender);
00134     virtual void DrawLine(const DocCoord &StartPoint, const DocCoord &EndPoint);
00135     virtual void DrawPixel(const DocCoord &Point);
00136 
00137     // Functions that are supposed to draw bitmaps
00138     virtual void DrawBitmap(const DocCoord &Point, KernelBitmap* pBitmap);
00139     virtual void DrawBitmap(const DocCoord &Point, UINT32 BitmapID, UINT32 ToolID = NULL);
00140     virtual BOOL DrawTransformedBitmap(NodeBitmap *pNodeBitmap);
00141 
00142     // Function to handle the rendering of chars into the mask
00143     virtual BOOL RenderChar(WCHAR ch, Matrix* pMatrix);
00144 
00145     // Used to calculate the size of the render region required
00146     virtual WinRect CalculateWinRect( Matrix& RenderMatrix, const DocRect& docrect,
00147                                       const double dpi);
00148     virtual GMATRIX MakeGavinMatrix(Matrix NewRenderMatrix, DocRect ClipRect, double dPixelsPerInch, BOOL bMasterCapture);
00149 
00150 // Karim 19/12/2000
00151 // Overrides so that PrintingMaskedRenderRegion does not render offscreen attrs.
00152 // The printing loops are fairly loopy & need looking at, but in any case I see
00153 // no current point in rendering a bitmap-processing attr into a mask.
00154 public:
00155     virtual void SetOffscreen(OffscreenAttrValue*)
00156     {
00157     }
00158     virtual void RestoreOffscreen(OffscreenAttrValue*)
00159     {
00160     }
00161 
00162 // Member vars
00163 private:
00164     BOOL IsComplexRun;
00165 };
00166 
00167 #endif  // INC_PMASKRGN

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