RenderRegionList Class Reference

Holds a list of RenderRegion objects for the application to process. It should be used to add or remove render regions, or to initiate background rendering on idle events. More...

#include <rgnlist.h>

Inheritance diagram for RenderRegionList:

List CCObject SimpleCCObject List of all members.

Public Member Functions

 RenderRegionList ()
 Initialises the RenderRegionList - in particular, the pointer to the last render region to be rendered.
 ~RenderRegionList ()
 Destroys all render regions in the list, and then destroys the list.
void Merge (RenderRegion *NewRegion)
 Add a render region object to the application's global list of render regions.
void Remove (RenderRegion *)
 Removes a render region from the application's list of render regions, It DOES NOT delete the RenderRegion object itself. This is used when the region has been completely rendered and is no longer needed.
void Remove (Document *)
void Remove (View *)
 Removes all render regions from the application's list of render regions that are associated with a particular document. Usually called because the document is being closed (deleted). It deletes all RenderRegion objects it removes.Removes all render regions from the application's list of render regions that are associated with a particular view. Usually called because the docview is being closed (deleted). It deletes all RenderRegion objects it removes.
BOOL BackgroundRender ()
 Cycles through the members of the render region list, rendering each one in turn. Only one render region is rendered on each call to BackgroundRender().
void ImmediateRender (BOOL bForceImmediate=FALSE)
 Finds all render regions associated with DocViews that have background rendering disabled, and renders them all immediately (i.e. to completion).
void HandleNodeDeletion (Node *pNode)
 Tells RenderRegions that they should be afraid, very afraid, if they are holding a pointer to this node...

Private Member Functions

 CC_DECLARE_MEMDUMP (RenderRegionList)
void TidyUpAdjacentRegions (RenderRegion *)
 Goes through all the regions in the list and tests to see if any of them line up exactly. If they do, they are joined into a single region.
void MergeRenderRegions (RenderRegion *NewRenderRegion)
 Attempts to find regions which can be merged together to make redrawing more efficient. At the moment, the two regions to be merged must satisfy the following conditions:.
void StrictMerge (RenderRegion *pRegionToMerge)
 Tries to merge the render region supplied with the rest of the list. They must be exactly adjacent ie. They don't intersect, and the union contains no area outside the two rectangles.
void RemoveRegionOverlap (RenderRegion *NewRenderRegion)
 Called when adding a new render region to the list. It checks the new render region for overlap with all the old render regions and if it overlapps any of them, the old region is slit up. This function should guarantee that you never get render regions that overlap, so that the EORed stuff does not get screwed up by getting rendered more than once.
void ClipRectsToClient ()
 Clips the RenderRegions in the list to the client area, incase it has been scrolled.
void TryTotalUnion ()
 For each DocView, try to union all the render regions, and see if the individual areas add up to more than 70% of the union area. If they do then we union all the regions together and just render one big one.
void DoTotalUnion (RenderRegion *pRegion, View *pView, DocRect TotalUnion)
 For the specified DocView, find all the regions that are attached to it, and union them all together and use the region 'pRegion' to hold this new region. All the other regions of this DocView are removed from the list and deleted.

Private Attributes

RenderRegionLastRendered
MILLIPOINT PixelWidth
BOOL ListIsOptimal

Detailed Description

Holds a list of RenderRegion objects for the application to process. It should be used to add or remove render regions, or to initiate background rendering on idle events.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
26/5/93
See also:
RenderRegion

Definition at line 124 of file rgnlist.h.


Constructor & Destructor Documentation

RenderRegionList::RenderRegionList  ) 
 

Initialises the RenderRegionList - in particular, the pointer to the last render region to be rendered.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93

Definition at line 256 of file rgnlist.cpp.

00257 {
00258     LastRendered = NULL;
00259     ListIsOptimal = FALSE;
00260 }

RenderRegionList::~RenderRegionList  ) 
 

Destroys all render regions in the list, and then destroys the list.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93
Parameters:
- [INPUTS]
- [OUTPUTS]
Returns:
-

Errors: -

See also:
-

Definition at line 277 of file rgnlist.cpp.

00278 {
00279     // Call destructors on all objects in the list
00280     
00281     RenderRegion *Item = (RenderRegion *) RemoveHead();
00282     
00283     while (Item != NULL)
00284     {
00285         // Delete the list item
00286         delete Item;
00287         
00288         // Try the next item
00289         Item = (RenderRegion *) RemoveHead();
00290     }
00291 }


Member Function Documentation

BOOL RenderRegionList::BackgroundRender  ) 
 

Cycles through the members of the render region list, rendering each one in turn. Only one render region is rendered on each call to BackgroundRender().

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93
Parameters:
- [INPUTS]
- [OUTPUTS]
Returns:
TRUE if rendering was done, FALSE if no render regions to render.

Errors: -

See also:
-

Definition at line 1027 of file rgnlist.cpp.

01028 {
01029     if ( CCamApp::IsDisabled() )
01030     {
01031 //      TRACE( wxT("BGR - IsDisabled\n") );
01032         return FALSE;                           // If he has got the system disabled, ignore
01033     }
01034 
01035     // print monitor not present on viewer
01036 
01037     // Make sure printing is ok.
01038     if (!PrintMonitor::IsPrintStatusOK())
01039     {
01040         // No - a print job has gone wrong, so we delete all printing render regions
01041         // before continuing.
01042         RenderRegion *pRender = (RenderRegion *) GetHead();
01043         while (pRender != NULL)
01044         {
01045             if (pRender->IsPrinting())
01046             {
01047                 // Render region is printing (well it's not really as an exception
01048                 // has occured) so delete it.
01049                 Remove(pRender);
01050                 delete pRender;
01051             }
01052 
01053             // Try next region
01054             pRender = (RenderRegion *) GetNext(pRender);
01055         }
01056 
01057         // Reset the last rendered render region
01058         LastRendered = NULL;
01059     }
01060 
01061     if (GetCount() == 0)
01062     {
01063 //      TRACE( wxT("BGR - No regions\n") );
01064         return FALSE;
01065     }
01066 
01067 //GAT
01068 //  if (ControlHelper::IsUserInterfaceCaptured())
01069 //      return FALSE; // No bg rendering if UI is captured (e.g. menu is up)
01070 //
01071 //  if (DragManagerOp::IsDragActive())
01072 //      return FALSE; // No bg rendering if a DragManager op is active (NB this is for
01073                       // colour/bitmap/bar drags only - not doc operation drags).
01074     if (ViewOps::IsFullScreenPending()) // no bg rendering if we are about to enter full screen mode
01075     {
01076 //      TRACE( wxT("BGR - About to full screen\n") );
01077         return FALSE;
01078     }
01079 
01080     // Optimise list based on render region percentage coverage
01081     TryTotalUnion();
01082 
01083     // Work out which render region to render
01084     if (LastRendered != NULL)
01085         LastRendered = (RenderRegion*) GetNext(LastRendered);
01086     
01087     if (LastRendered == NULL)
01088         LastRendered = (RenderRegion*) GetHead();
01089             
01090     if (LastRendered == NULL)
01091     {
01092 //      TRACE( wxT("BGR - No last region\n") );
01093         return FALSE; // No regions to render
01094     }
01095 
01096     // Ignore the RenderRegion if we are Printing, because
01097     // we have probably been called from the Print AbortProc
01098     // and are already rendering.
01099     if (LastRendered->IsPrinting())
01100     {
01101 //      TRACE( wxT("BGR - Is printing\n") );
01102         return FALSE;
01103     }
01104 
01105 //  TRACEUSER("Gerry", _T("BackgroundRender\n"));
01106     // Show the user we are rendering.
01107     if (GetApplication()->GetpStatusLine())
01108         GetApplication()->GetpStatusLine()->SetRenderIndicator(Animate);
01109     GetApplication()->BgRendering = TRUE;
01110     
01111     // Do the render.
01112     Error::RenderThreadIn();            // Make errors close window
01113     LastRendered->DefaultRender();
01114     Error::RenderThreadOut();           // Normal errors
01115 
01116     // Turn off render indicator if needed.
01117     if (GetCount() ==0)
01118     {
01119         if (GetApplication()->GetpStatusLine())
01120             GetApplication()->GetpStatusLine()->SetRenderIndicator(NotRendering);
01121         GetApplication()->BgRendering = FALSE;
01122     }
01123 
01124     // We did some rendering so return TRUE
01125     return TRUE;
01126 }

RenderRegionList::CC_DECLARE_MEMDUMP RenderRegionList   )  [private]
 

void RenderRegionList::ClipRectsToClient  )  [private]
 

Clips the RenderRegions in the list to the client area, incase it has been scrolled.

Author:
Will_Cowling (Xara Group Ltd) <camelotdev@xara.com>
Date:
21/7/93
Parameters:
- [INPUTS]
- [OUTPUTS]
Returns:
-

Errors: - Scope: Private.

See also:
-

Definition at line 804 of file rgnlist.cpp.

00805 {
00806     RenderRegion *pRegion = (RenderRegion*) GetHead();
00807     while (pRegion != NULL)
00808     {
00809         // Find the view associated with the window and skip if null.
00810         View* pView = pRegion->GetRenderView();
00811         if (pView != NULL && DocView::GetCurrent() == pView)
00812         {
00813             // Get the views rectangle, and convert it into spread coords
00814             DocRect ClientRect = pView->GetDocViewRect(pRegion->GetRenderSpread());
00815             pRegion->GetRenderSpread()->DocCoordToSpreadCoord(&ClientRect);
00816 
00817             // Get the clipping rectangle of this render region
00818             DocRect ClipRect = pRegion->GetRegionRect();
00819 
00820             // see if we need to lose any parts of the render region
00821             if (!ClientRect.ContainsRect(ClipRect))
00822             {
00823                 if (ClipRect.IsIntersectedWith(ClientRect))
00824                 {
00825                     ClipRect = ClipRect.Intersection(ClientRect);
00826                     pRegion->ResizeRegion(ClipRect);
00827 //                  pRegion->SetClipRect(ClipRect);
00828 //                  pRegion->ResetRegion(ClipRect);
00829                 }
00830                 else
00831                 {
00832                     // This render region is now off screen, so we can throw it away
00833                     RenderRegion* pPrev = (RenderRegion *) GetPrev(pRegion);
00834                     Remove(pRegion);
00835                     delete pRegion;
00836                     pRegion = pPrev;
00837                 }
00838             }
00839         }
00840 
00841         // Try the next item.
00842         pRegion = (RenderRegion*) ((pRegion != NULL) ? GetNext(pRegion) : GetHead());
00843     }   
00844 }

void RenderRegionList::DoTotalUnion RenderRegion pRegion,
View pView,
DocRect  TotalUnion
[private]
 

For the specified DocView, find all the regions that are attached to it, and union them all together and use the region 'pRegion' to hold this new region. All the other regions of this DocView are removed from the list and deleted.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
07/12/94
Parameters:
pRegion - the region to put the merged area into. [INPUTS] pView - the View that should have all its regions merged. TotalUnion - the union of all the regions for this DocView.
See also:
RenderRegionList::TryTotalUnion

Definition at line 1404 of file rgnlist.cpp.

01406 {
01407     pRegion->ResetRegion(TotalUnion);
01408     Spread* pSpread = pRegion->GetRenderSpread();
01409 
01410     // Delete all the others
01411     RenderRegion *pRegion2 =(RenderRegion *) GetNext(pRegion);
01412 
01413     while (pRegion2 != NULL)
01414     {
01415         // Remember the 'next' region because we might delete this one.
01416         RenderRegion *pNextRegion = (RenderRegion *) GetNext(pRegion2);
01417 
01418         // Is this the correct DocView and render context?
01419         if ((pRegion2->GetRenderView() == pView) &&
01420             (pRegion2->GetRenderSpread() == pSpread) &&
01421             (pRegion2->CanBeMerged()))
01422         {
01423             // Yes - delete this region
01424             pRegion->NeedsOSPaper = pRegion->NeedsOSPaper && pRegion2->NeedsOSPaper;
01425             Remove(pRegion2);
01426             delete pRegion2;
01427 
01428             // Make sure we don't have a dangling pointer to this region.
01429             if (pRegion2 == LastRendered)
01430                 // Start from the beginning of the list again.
01431                 LastRendered = NULL;
01432         }
01433 
01434         // Find the next render region
01435         pRegion2 = pNextRegion;
01436     }
01437 }

void RenderRegionList::HandleNodeDeletion Node pNode  ) 
 

Tells RenderRegions that they should be afraid, very afraid, if they are holding a pointer to this node...

Author:
Phil_Martin (Xara Group Ltd) <camelotdev@xara.com>
Date:
10/08/2004

Definition at line 1245 of file rgnlist.cpp.

01246 {
01247     if (GetCount() == 0)
01248         return;
01249 
01250     RenderRegion *pRegion = (RenderRegion *) GetHead();
01251 
01252     while (pRegion != NULL)
01253     {
01254         // Find the next region before this one is deleted
01255         RenderRegion* pNext = (RenderRegion *) GetNext(pRegion);
01256 
01257         // TODO: Could attack the context pointer here as well!
01258 
01259         // Make sure we're not holding onto a pointer to this node as the "backmost"
01260         pRegion->ClearBackmostChangedNode(pNode);
01261         // And hope that this region is about to get merged out of existence!!!
01262 
01263         // Find the next render region
01264         pRegion = pNext;
01265     }
01266 
01267 }

void RenderRegionList::ImmediateRender BOOL  bForceImmediate = FALSE  ) 
 

Finds all render regions associated with DocViews that have background rendering disabled, and renders them all immediately (i.e. to completion).

Author:
Rik_Heywood (Xara Group Ltd) <camelotdev@xara.com>
Date:
05/01/94

Definition at line 1140 of file rgnlist.cpp.

01141 {
01142     TRACE( wxT("Warning - RenderRegionList::ImmediateRender - removed code\n") );
01143 //  TRACE( _T("Look, I'm in RenderRegionList::ImmediateRender()\n"));
01144 
01145     if ( CCamApp::IsDisabled() )
01146         return;                         // If he has got the system disabled, ignore
01147 
01148 #ifndef STANDALONE
01149     // Make sure printing is ok.
01150     if (!PrintMonitor::IsPrintStatusOK())
01151     {
01152         // No - a print job has gone wrong, so we delete all printing render regions
01153         // before continuing.
01154         RenderRegion *pRender = (RenderRegion *) GetHead();
01155         while (pRender != NULL)
01156         {
01157             if (pRender->IsPrinting())
01158             {
01159                 // Render region is printing (well it's not really as an exception
01160                 // has occured) so delete it.
01161                 Remove(pRender);
01162                 delete pRender;
01163             }
01164 
01165             // Try next region
01166             pRender = (RenderRegion *) GetNext(pRender);
01167         }
01168 
01169         // Reset the last rendered render region
01170         LastRendered = NULL;
01171     }
01172 #endif
01173     if (GetCount() == 0)
01174         return;
01175 
01176 PORTNOTE("other", "Disabled ControlHelper")
01177 #ifndef EXCLUDE_FROM_XARALX
01178     if (ControlHelper::IsUserInterfaceCaptured())
01179         return;     // No bg rendering if UI is captured (e.g. menu is up)
01180 #endif
01181     if (DragManagerOp::IsDragActive())
01182         return;     // No bg rendering if a DragManager op is active (NB this is for
01183                     // colour/bitmap/bar drags only - not doc operation drags)
01184 
01185     if(ViewOps::IsFullScreenPending()) // no bg rendering if we are about to enter full screen mode
01186         return;
01187 
01188     // Optimise list based on render region percentage coverage
01189     TryTotalUnion();
01190     RenderRegion *pRegion = (RenderRegion *) GetHead();
01191 
01192     // Start the rendering indicator going.
01193     if (GetApplication()->GetpStatusLine())
01194         GetApplication()->GetpStatusLine()->SetRenderIndicator(Rendering);
01195 
01196     while (pRegion != NULL)
01197     {
01198         // Find the next region before this one is deleted
01199         RenderRegion* pNext = (RenderRegion *) GetNext(pRegion);
01200 
01201         if (pRegion->IsPrinting() == FALSE)
01202         {
01203             // If this render region's DocView does not have background rendering enabled, 
01204             // then it must be an immediate render region, so render it.
01205             View *pView = pRegion->GetRenderView();
01206             ENSURE(pView != NULL, "No DocView in ImmediateRender!");
01207 
01208             if ( !pView->GetForeBackMode() || bForceImmediate )
01209             {
01210                 // Keep user up to date
01211             if (GetApplication()->GetpStatusLine())
01212                 GetApplication()->GetpStatusLine()->SetRenderIndicator(Animate);
01213                 //TRACE( _T("Immediate Render now\n"));
01214 
01215                 // Render it.
01216                 Error::RenderThreadIn();        // Make errors close window
01217                 pRegion->DefaultRender(bForceImmediate);
01218                 Error::RenderThreadOut();       // Normal errors
01219             }
01220         }
01221 
01222         // Find the next render region
01223         pRegion = pNext;
01224     }
01225 
01226     // Disable rendering indicator.
01227 
01228     if (GetApplication()->GetpStatusLine())
01229         GetApplication()->GetpStatusLine()->SetRenderIndicator(NotRendering);
01230 }

void RenderRegionList::Merge RenderRegion NewRenderRegion  ) 
 

Add a render region object to the application's global list of render regions.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93
Parameters:
NewRegion - the RenderRegion object to add to the list. [INPUTS]
- [OUTPUTS]
Returns:
-

Errors: -

See also:
-

Definition at line 336 of file rgnlist.cpp.

00337 {
00338     // If it's a printer region, just render it to completion and return, because
00339     // we don't do background printing yet.
00340     if (NewRenderRegion->IsPrinting())
00341     {
00342         NewRenderRegion->DefaultRender();
00343         return;
00344     }
00345 
00346     // Adjust any render regions that are being scrolled away
00347     ClipRectsToClient();
00348 
00349 //  TRACE( _T("RenderRegionList::Merge GetCount == %d\n"), GetCount());
00350 
00351     if (GetCount() == 0)
00352     {
00353         // Couldn't merge with any others, so just add it to the list.
00354         AddTail((ListItem *) NewRenderRegion);
00355 // IMMEDIATE REDRAW
00356 //#if _DEBUG
00357 //      ImmediateRender(true);      // Added by GAT
00358 //#endif
00359         return;
00360     }
00361 
00362     // Find out how big a pixel is
00363     PixelWidth = NewRenderRegion->GetScaledPixelWidth();
00364 
00365     // Attempt to compact the list
00366     MergeRenderRegions(NewRenderRegion);
00367 
00368     // Make sure that there are no render regions that overlap - ever!
00369     RemoveRegionOverlap(NewRenderRegion);
00370 
00371     // add the New RenderRegion on the end of the List
00372     AddTail((ListItem *) NewRenderRegion);
00373 
00374     // Go though all the regions in the list and try to strictly
00375     // merge them with all the other in the list
00376     TidyUpAdjacentRegions(NewRenderRegion);
00377 
00378     // Set flag to indicate that one or more new regions have been added, and so we
00379     // should check for the possibility of merging all regions the next time we try a
00380     // background render.
00381     ListIsOptimal = FALSE;
00382 // IMMEDIATE REDRAW
00383 //  ImmediateRender();
00384 }

void RenderRegionList::MergeRenderRegions RenderRegion pRegionToMerge  )  [private]
 

Attempts to find regions which can be merged together to make redrawing more efficient. At the moment, the two regions to be merged must satisfy the following conditions:.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
12/7/93
Parameters:
- [INPUTS]
- [OUTPUTS]
Returns:
-
They must be have got to the same node in the tree when they last stopped rendering.

They must be rendering into the same View and Chapter.

One of the regions must completely enclose or be adjacent to the other.

Returns:
Errors: -
See also:
-

Definition at line 573 of file rgnlist.cpp.

00574 {
00575     // set a flag to indicate if none of the render regions could be merged
00576     BOOL Merged;
00577 
00578     // loop round until we can find no more render regions to merge together
00579     do
00580     {
00581         // We have not merged anything yet, so set the flag
00582         Merged = FALSE;
00583 
00584         // Find the render region to merges clipping rectangle and context node
00585         DocRect  MergeClipRect    = pRegionToMerge->GetRegionRect();
00586 
00587         // Find which view the render region is to be rendering to
00588         View* MergeView = pRegionToMerge->GetRenderView();
00589 
00590         // Get the first render region in the list
00591         RenderRegion* pOldRegion = (RenderRegion*) GetHead();
00592         RenderRegion* pNextRegion;
00593 
00594         while (pOldRegion != NULL)
00595         {
00596             pNextRegion = (RenderRegion *) GetNext(pOldRegion);
00597 
00598             if (pOldRegion != pRegionToMerge)
00599             {
00600                 // Find this old render regions view
00601                 View* OldView = pOldRegion->GetRenderView();
00602             
00603                 // see if the two render regions can be merged
00604                 if ( (MergeView == OldView) && 
00605                      (pOldRegion->GetRenderSpread()==pRegionToMerge->GetRenderSpread()) &&
00606                      (pOldRegion->CanBeMerged()) && (pRegionToMerge->CanBeMerged()))
00607                 {
00608                     // Find this regions clip rect
00609                     DocRect  OldClipRect = pOldRegion->GetRegionRect();
00610 
00611                     // see if one of the render regions contains the other
00612                     if (MergeClipRect.ContainsRect(OldClipRect))
00613                     {
00614                         // Get rid of the region that is inside the other
00615                         pRegionToMerge->SetBackmostChangedNode(pOldRegion->GetBackmostChangedNode());
00616                         pRegionToMerge->NeedsOSPaper = pRegionToMerge->NeedsOSPaper && pOldRegion->NeedsOSPaper;
00617                         Remove(pOldRegion);
00618                         delete pOldRegion;
00619                         Merged = TRUE;
00620                         break;
00621                     }
00622                     else if (OldClipRect.ContainsRect(MergeClipRect))
00623                     {
00624                         // Get rid of the region that is inside the other
00625 //                      pRegionToMerge->SetClipRect(OldClipRect, TRUE);
00626                         pRegionToMerge->SetBackmostChangedNode(pOldRegion->GetBackmostChangedNode());
00627                         pRegionToMerge->ResetRegion(OldClipRect);
00628                         pRegionToMerge->NeedsOSPaper = pRegionToMerge->NeedsOSPaper && pOldRegion->NeedsOSPaper;
00629                         Remove(pOldRegion);
00630                         delete pOldRegion;
00631                         Merged = TRUE;
00632                         break;                  
00633                     }
00634                     else
00635                     {
00636                         // Find the smallest dimension of the new region
00637                         INT32 ShortSide = MergeClipRect.Height();
00638                         if (MergeClipRect.Width() < ShortSide)
00639                             ShortSide = MergeClipRect.Width();
00640 
00641                         // Make sure that this figure is smaller than the sides
00642                         ShortSide /= 3;
00643 
00644                         // Want a fuzzyness of at least 64 pixels
00645                         INT32 MinFuzzy = PixelWidth * 64;
00646                         if (ShortSide<MinFuzzy)
00647                             ShortSide = MinFuzzy;
00648 
00649                         // If there is an overlap, then do some merging
00650                         if (OldClipRect.IsAdjacent(MergeClipRect, ShortSide))
00651                         {
00652                             DocRect ClipRect = OldClipRect.Union(MergeClipRect);
00653 //                          pRegionToMerge->SetClipRect(ClipRect, TRUE);
00654                             pRegionToMerge->SetBackmostChangedNode(pOldRegion->GetBackmostChangedNode());
00655                             pRegionToMerge->ResetRegion(ClipRect);
00656                             pRegionToMerge->NeedsOSPaper = pRegionToMerge->NeedsOSPaper && pOldRegion->NeedsOSPaper;
00657                             Remove(pOldRegion);
00658                             delete pOldRegion;
00659                             Merged = TRUE;
00660                             break;
00661                         }
00662                     }
00663                 }
00664             }
00665 
00666             // Get the next render region in the list
00667 //          pOldRegion = (RenderRegion *) GetNext(pOldRegion);
00668             pOldRegion = pNextRegion;
00669         }
00670     } while( Merged );
00671 }

void RenderRegionList::Remove View pView  ) 
 

Removes all render regions from the application's list of render regions that are associated with a particular document. Usually called because the document is being closed (deleted). It deletes all RenderRegion objects it removes.Removes all render regions from the application's list of render regions that are associated with a particular view. Usually called because the docview is being closed (deleted). It deletes all RenderRegion objects it removes.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93
Parameters:
pView - the parent view that is being removed. [INPUTS]

Definition at line 979 of file rgnlist.cpp.

00980 {
00981     // Start at the beginning and try to find render regions attached to this CWnd object.
00982     RenderRegion *Item = (RenderRegion *) GetHead();
00983 
00984     while (Item != NULL)
00985     {
00986         // Is it the same as the View passed by the caller?
00987         if (Item->GetRenderView() == pView)
00988         {
00989             // Is it the LastRendered one?
00990             if (Item == LastRendered)
00991             {
00992                 // Yes - so make LastRendered point to the previous render region
00993                 // which means if Item is first in the list, LastRendered is set to
00994                 // NULL, which is what we want - see BackgroundRender().
00995                 LastRendered = (RenderRegion *) GetPrev(Item);
00996             }
00997             
00998             // Move to next region and remove this one from the list and delete it.
00999             RenderRegion *Tmp = Item;
01000             Item = (RenderRegion *) GetNext(Item);
01001             RemoveItem((ListItem *) Tmp);
01002             delete Tmp;
01003         }
01004         else
01005             // Try the next region
01006             Item = (RenderRegion *) GetNext(Item);
01007     }
01008 }

void RenderRegionList::Remove Document  ) 
 

void RenderRegionList::Remove RenderRegion RegionToRemove  ) 
 

Removes a render region from the application's list of render regions, It DOES NOT delete the RenderRegion object itself. This is used when the region has been completely rendered and is no longer needed.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
9/7/93
Parameters:
RegionToRemove - the render region object to remove from the list. [INPUTS]
- [OUTPUTS]
Returns:
-

Errors: -

See also:
-

Definition at line 864 of file rgnlist.cpp.

00865 {
00866     ENSURE( FindPosition(RegionToRemove) != NOT_IN_LIST, 
00867             "Could not find RenderRegion to Remove" );
00868 
00869     // Is it the LastRendered one?
00870     if (RegionToRemove == LastRendered)
00871     {
00872         // Yes - so make LastRendered point to the previous render region
00873         // which means if Item is first in the list, LastRendered is set to
00874         // NULL, which is what we want - see BackgroundRender().
00875         LastRendered = (RenderRegion *) GetPrev(RegionToRemove);
00876     }
00877     
00878     // Remove the item from the list
00879     RemoveItem((ListItem *) RegionToRemove);
00880 
00881 }

void RenderRegionList::RemoveRegionOverlap RenderRegion NewRenderRegion  )  [private]
 

Called when adding a new render region to the list. It checks the new render region for overlap with all the old render regions and if it overlapps any of them, the old region is slit up. This function should guarantee that you never get render regions that overlap, so that the EORed stuff does not get screwed up by getting rendered more than once.

Author:
Rik_Heywood (Xara Group Ltd) <camelotdev@xara.com>
Date:
10/01/94
Parameters:
NewRenderRegion - pointer to the render region being added [INPUTS]

Definition at line 691 of file rgnlist.cpp.

00692 {
00693     // Find the clipping rect of the new render region
00694     DocRect NewClipRect = NewRenderRegion->GetRegionRect();
00695     DocRect OldClipRect;
00696 
00697     // Find which view and spread the render region is to be rendering to
00698     View* NewView = NewRenderRegion->GetRenderView();
00699     Spread*  NewSpread  = NewRenderRegion->GetRenderSpread();
00700 
00701     // Get the first render region in the list
00702     RenderRegion* pOldRegion = (RenderRegion*) GetHead();
00703 
00704     while (pOldRegion != NULL)
00705     {
00706         // Get the old render regions clipping rectangle
00707         OldClipRect = pOldRegion->GetRegionRect();
00708 
00709         // Find which view and spread the render region is to be rendering to
00710         View* OldView = pOldRegion->GetRenderView();
00711         Spread*  OldSpread  = pOldRegion->GetRenderSpread();
00712     
00713         // If they intersect, split the old rectangle up into bits
00714         if ((OldView==NewView) && (OldSpread==NewSpread) && 
00715             (OldClipRect.IsIntersectedWith(NewClipRect)))
00716         {
00717             if (NewClipRect.ContainsRect(OldClipRect))
00718             {
00719                 // The 2 regions were the same, so get rid of it, and go back around
00720                 // the loop with the next region in the list.
00721                 NewRenderRegion->SetBackmostChangedNode(pOldRegion->GetBackmostChangedNode());
00722                 NewRenderRegion->NeedsOSPaper = NewRenderRegion->NeedsOSPaper && pOldRegion->NeedsOSPaper;
00723                 RenderRegion *Tmp = pOldRegion;
00724                 pOldRegion = (RenderRegion *) GetNext(pOldRegion);
00725                 Remove(Tmp);
00726                 delete Tmp;
00727                 continue;
00728             }
00729             else
00730             {
00731                 // Split the old rect into sub-rects and add the new one
00732                 DocRect SubRects[4];
00733                 INT32 RectCount = OldClipRect.SplitRect(NewClipRect, SubRects);
00734                 ENSURE( RectCount!=0, "No rectangles found in SplitRect" );
00735 
00736                 // Change the clip rect of the region already in the list
00737 //              pOldRegion->ResizeRegion(SubRects[0]);
00738 //              pOldRegion->SetClipRect(SubRects[0]);
00739                 pOldRegion->ResetRegion(SubRects[0]);
00740 
00741                 // and create some new render regions if needed
00742                 for (INT32 i=1; i<RectCount; i++)
00743                 {
00744                     // Create a new render region.
00745                     // NB. important to pass in View pointer so that we get correct bitmap depth.
00746                     RenderRegion* SubRenderRegion = OSRenderRegion::Create(SubRects[i], 
00747                                                                            pOldRegion->GetMatrix(), 
00748                                                                            OldView->GetViewScale(), 
00749                                                                            RENDERTYPE_SCREEN, 
00750                                                                            NewView);
00751 
00752                     //OSRenderRegion* SubRenderRegion = new OSRenderRegion(*(OSRenderRegion*)pOldRegion);
00753 
00754                     ENSURE( SubRenderRegion != NULL, "RenderRegionList::Merge: SubRenderRegion == 0");
00755                     if (SubRenderRegion == NULL)
00756                         return;
00757 
00758                     // Set the new clip region and see if it joins exactly
00759                     if (!SubRenderRegion->CopyRenderInfo(*pOldRegion))
00760                     {
00761                         // copying failed, so tidy up
00762                         delete SubRenderRegion;
00763                         TRACE( _T("CopyRenderInfo %d failed\n"), i);
00764                         continue;                               // carry on round loop
00765                     }
00766     
00767                     // make sure the region is re-rendered
00768 //                  SubRenderRegion->IsPaperRendered = FALSE;
00769 //                  SubRenderRegion->IsInkRenderStarted = FALSE;
00770 
00771 //                  SubRenderRegion->SetClipRect(SubRects[i]);
00772                     SubRenderRegion->ResetRegion(SubRects[i]);
00773 //                  SubRenderRegion->ResizeRegion(SubRects[i]);
00774                     StrictMerge(SubRenderRegion);
00775                 }
00776             }
00777         }
00778 
00779         // Get the next region in the list
00780         pOldRegion = (RenderRegion*) GetNext(pOldRegion);
00781     }
00782 }

void RenderRegionList::StrictMerge RenderRegion pRegionToMerge  )  [private]
 

Tries to merge the render region supplied with the rest of the list. They must be exactly adjacent ie. They don't intersect, and the union contains no area outside the two rectangles.

Author:
Rik_Heywood (Xara Group Ltd) <camelotdev@xara.com>
Date:
12/01/94
Parameters:
pRegionToMerge - The region that we are planning to add to the list [INPUTS]

Definition at line 483 of file rgnlist.cpp.

00484 {
00485     // set a flag to indicate if none of the render regions could be merged
00486     BOOL Merged;
00487 
00488     // loop round until we can find no more render regions to merge together
00489     do
00490     {
00491         // We have not merged anything yet, so set the flag
00492         Merged = FALSE;
00493 
00494         // Find the render region to merges clipping rectangle and context node and
00495         // find which view the render region is to be rendering to
00496         DocRect  MergeClipRect = pRegionToMerge->GetRegionRect();
00497         View* MergeView = pRegionToMerge->GetRenderView();
00498         Node*    NewContext = pRegionToMerge->GetRenderState();
00499 
00500         // Get the first render region in the list
00501         RenderRegion* pOldRegion = (RenderRegion*) GetHead();
00502         RenderRegion* pNextRegion;
00503 
00504         while (pOldRegion != NULL)
00505         {
00506             pNextRegion = (RenderRegion *) GetNext(pOldRegion);
00507 
00508             // Find this old render regions view
00509             View* OldView = pOldRegion->GetRenderView();
00510             Node* OldContext = pOldRegion->GetRenderState();
00511         
00512             // see if the two render regions can be merged
00513             if ( (MergeView == OldView) && 
00514                  (pOldRegion->GetRenderSpread()==pRegionToMerge->GetRenderSpread()) &&
00515                  ((OldContext==NewContext) || 
00516                  ((pOldRegion->CanBeMerged()) && (pRegionToMerge->CanBeMerged()))))
00517             {
00518                 // Find this regions clip rect
00519                 DocRect  OldClipRect = pOldRegion->GetRegionRect();
00520 
00521                 // see if one of the render regions is EXACTLY adjacent to this one
00522                 if (OldClipRect.IsAdjacent(MergeClipRect, 0))
00523                 {
00524                     DocRect ClipRect = OldClipRect.Union(MergeClipRect);
00525 
00526                     // Set the clip rect and get the render region to find its starting context node again
00527                     // as things could have changed.
00528 //                  pRegionToMerge->SetClipRect(ClipRect, TRUE);
00529                     pRegionToMerge->ResetRegion(ClipRect);
00530                     Remove(pOldRegion);
00531                     delete pOldRegion;
00532                     Merged = TRUE;
00533                     break;
00534                 }
00535             }
00536 
00537             // Get the next render region in the list
00538 //          pOldRegion = (RenderRegion *) GetNext(pOldRegion);
00539             pOldRegion = pNextRegion;
00540         }
00541     } while( Merged );
00542 
00543     AddTail( (ListItem *) pRegionToMerge);
00544 }

void RenderRegionList::TidyUpAdjacentRegions RenderRegion pBrandNewRegion  )  [private]
 

Goes through all the regions in the list and tests to see if any of them line up exactly. If they do, they are joined into a single region.

Author:
Rik_Heywood (Xara Group Ltd) <camelotdev@xara.com>
Date:
29/3/94
Parameters:
pBrandNewRegion - The region that has just been added to the list by OnDraw. [INPUTS] We should not delete this region during the Tidy up or OnDraw gets upset

Definition at line 401 of file rgnlist.cpp.

00402 {
00403     // Need to perform an Nsquared loop through the regions
00404     RenderRegion* pRegion  = (RenderRegion*) GetHead();
00405 
00406     while(pRegion!=NULL)
00407     {
00408         // Get info about the region that we will need to test
00409         DocRect  MergeClipRect = pRegion->GetRegionRect();
00410         View*    MergeView = pRegion->GetRenderView();
00411         Node*    NewContext = pRegion->GetRenderState();
00412 
00413         // Find the region after pRegion to start searching from
00414         RenderRegion* pCompare = (RenderRegion*) GetNext(pRegion);
00415 
00416         // loop through all the regions that come after pRegion
00417         // see if any are suitbale for merging
00418         while(pCompare!=NULL)
00419         {
00420             // Find the next one now, as we may delete pCompare on the way through
00421             RenderRegion* pNextOne = (RenderRegion*) GetNext(pCompare);
00422 
00423             // We do not want to delete the brand new region, we should delete the others first
00424             if (pCompare!=pBrandNewRegion)
00425             {
00426                 // Find the equivalent information in this region ready for testing
00427                 View* OldView    = pCompare->GetRenderView();
00428                 Node* OldContext = pCompare->GetRenderState();
00429 
00430                 // See if they can be merged
00431                 if ( (MergeView == OldView) && 
00432                      (pRegion->GetRenderSpread()==pCompare->GetRenderSpread()) &&
00433                      ((OldContext==NewContext) || 
00434                      ((pRegion->CanBeMerged()) && (pCompare->CanBeMerged()))))
00435                 {
00436                     // So far so good. Just check that they are adjacent
00437                     // Find this regions clip rect
00438                     DocRect OldClipRect = pCompare->GetRegionRect();
00439 
00440                     // see if one of the render regions is EXACTLY adjacent to this one
00441                     if (OldClipRect.IsAdjacent(MergeClipRect, 0))
00442                     {
00443                         DocRect ClipRect = OldClipRect.Union(MergeClipRect);
00444 
00445                         // Set the clip rect of one of the regions to be the union of both regions
00446 //                      pRegion->SetClipRect(ClipRect, TRUE);
00447                         pRegion->SetBackmostChangedNode(pCompare->GetBackmostChangedNode());
00448                         pRegion->ResetRegion(ClipRect);
00449 
00450                         // Get rid of the other region
00451                         Remove(pCompare);
00452                         delete pCompare;
00453                     }
00454                 }
00455             }
00456 
00457             // Get the next region
00458             pCompare = pNextOne;
00459         }
00460 
00461         // Get the next region in the outer loop
00462         pRegion = (RenderRegion*) GetNext(pRegion);
00463     }
00464 }

void RenderRegionList::TryTotalUnion  )  [private]
 

For each DocView, try to union all the render regions, and see if the individual areas add up to more than 70% of the union area. If they do then we union all the regions together and just render one big one.

Author:
Tim_Browse (Xara Group Ltd) <camelotdev@xara.com>
Date:
07/12/94
See also:
RenderRegionList::DoTotalUnion

Definition at line 1284 of file rgnlist.cpp.

01285 {
01286     if (ListIsOptimal)
01287         // No need to do our checks
01288         return;
01289 
01290     DocRect TotalUnion;
01291 
01292     // List of DocViews we have optimised so far
01293     ViewList Views;
01294 
01295     // Go through each render region, and for each View, work out if it's worth
01296     // merging all the rectangles into one.
01297     RenderRegion *pRegion = (RenderRegion *) GetHead();
01298 
01299     while (pRegion != NULL)
01300     {
01301         View *pView = pRegion->GetRenderView();
01302         Spread* pSpread = pRegion->GetRenderSpread();
01303 
01304         // Have we optimised this region's View already?
01305         if (!Views.IsViewOptimised(pView))
01306         {
01307             // Haven't done this one yet - add it to the list for future reference
01308             if (!Views.AddView(pView))
01309             {
01310                 // Error - abort merging
01311                 Views.DeleteAll();
01312                 return;
01313             }
01314 
01315             // We only do this merging for regions that have not started ink rendering yet.
01316             if (pRegion->CanBeMerged())
01317             {
01318                 // Get the union of all regions in this View, and the total area of them
01319                 RenderRegion *pRegion2 = pRegion;
01320 
01321                 // Indicates whether to test the percentage coverage - we don't if either:
01322                 // (a) This View has only one region, or
01323                 // (b) This View has regions which have started drawing ink already.
01324                 BOOL TryUnion = FALSE;
01325 
01326                 DocRect TotalUnion;
01327                 double CombinedArea = 0.0;
01328 
01329                 while (pRegion2 != NULL)
01330                 {
01331                     // Is this the correct View and render context?
01332                     if (pRegion2->GetRenderView() == pView &&
01333                         pRegion2->GetRenderSpread() == pSpread
01334                         )
01335                     {
01336                         // More than one region - we can try to union them
01337                         TryUnion = TRUE;
01338 
01339                         // Have we started rendering the ink into this region yet?
01340                         if (!pRegion2->CanBeMerged())
01341                         {
01342                             // Yes, and we can't union if any have started rendering ink
01343                             TryUnion = FALSE;
01344 
01345                             // Quit the while loop
01346                             break;
01347                         }
01348                         else
01349                         {
01350                             // No - so accumulate this region.
01351                             DocRect ClipRect = pRegion2->GetRegionRect();
01352                             TotalUnion = TotalUnion.Union(ClipRect);
01353                             CombinedArea += ((double) ClipRect.Width()) * ((double) ClipRect.Height());
01354                         }
01355                     }
01356 
01357                     // Find the next render region
01358                     pRegion2 = (RenderRegion *) GetNext(pRegion2);
01359                 }
01360 
01361                 if (TryUnion)
01362                 {
01363                     // Ok - if the combined area is 70% or more of the area of the union, then
01364                     // we might as well union all these regions.
01365                     double UnionArea = (double) TotalUnion.Width() * (double) TotalUnion.Height();
01366                     double Coverage = CombinedArea / UnionArea;
01367 
01368                     if (Coverage > 0.60)
01369                     {
01370                         // Yes - let's union all these regions
01371                         DoTotalUnion(pRegion, pView, TotalUnion);
01372                     }
01373                 }
01374             }
01375         }
01376 
01377         // Find the next render region
01378         pRegion = (RenderRegion *) GetNext(pRegion);
01379     }
01380 
01381     // Don't bother with this again unless a new render region is added.
01382     ListIsOptimal = TRUE;
01383 }


Member Data Documentation

RenderRegion* RenderRegionList::LastRendered [private]
 

Definition at line 149 of file rgnlist.h.

BOOL RenderRegionList::ListIsOptimal [private]
 

Definition at line 154 of file rgnlist.h.

MILLIPOINT RenderRegionList::PixelWidth [private]
 

Definition at line 151 of file rgnlist.h.


The documentation for this class was generated from the following files:
Generated on Sat Nov 10 04:00:33 2007 for Camelot by  doxygen 1.4.4