#include <epsfiltr.h>
Public Attributes | |
INT32 | ComplexPath |
BOOL | StrokeComplexPath |
BOOL | NoAttributes |
BOOL | EPSErrorEncountered |
BOOL | AddToNewLayer |
BOOL | PathIsHidden |
PATH_NORMAL - Store the path in the tree as a normal path.
PATH_DISCARD - Discard the path because it's not needed, e.g. a blend object would just be loaded as the start and end paths, and the 'blended' paths would be discarded.
PATH_DISCARD_STICKY - Like PATH_DISCARD, but stays in effect until a token is found which explicitly causes it to be changed back to PATH_NORMAL (or whatever). Usually after a path has been processed, the path type is set back to PATH_NORMAL - but this type is the exception.
PATH_RECT - Add the path as a rectangle object.
PATH_ELLIPSE - Add the path as an ellipse object.
PATH_MANGLED - Stores the path in the tree as a normal path but sets its mangled bit.
Definition at line 411 of file epsfiltr.h.
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Definition at line 428 of file epsfiltr.h. |
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Definition at line 415 of file epsfiltr.h. |
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Definition at line 424 of file epsfiltr.h. |
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Definition at line 421 of file epsfiltr.h. |
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Definition at line 434 of file epsfiltr.h. |
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Definition at line 418 of file epsfiltr.h. |