ndbrshmk.h

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00001 // $Id: ndbrshmk.h 1282 2006-06-09 09:46:49Z alex $
00002 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE
00003 ================================XARAHEADERSTART===========================
00004  
00005                Xara LX, a vector drawing and manipulation program.
00006                     Copyright (C) 1993-2006 Xara Group Ltd.
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00008               respective authors. See AUTHORS file for details.
00009 
00010 LICENSE TO USE AND MODIFY SOFTWARE
00011 ----------------------------------
00012 
00013 This file is part of Xara LX.
00014 
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00049 
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00058 This license does not apply to files in the wxXtra directory, which
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00067 ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS
00068 ----------------------------------------------
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00084 
00085 MARKS
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00093       Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK.
00094                         http://www.xara.com/
00095 
00096 =================================XARAHEADEREND============================
00097  */
00098 
00099 //Nodebrushmaker class
00100 
00101 #ifndef INC_NDBRSHMK
00102 #define INC_NDBRSHMK
00103 
00104 //#include "tranform.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00105 //#include "doccoord.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00106 //#include "docrect.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00107 //#include "ink.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00108 //#include "paths.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00109 #include "blendatt.h"
00110 #include "nodebldr.h"
00111 //#include "trans2d.h" - in camtypes.h [AUTOMATICALLY REMOVED]
00112 #include "brushref.h"
00113 #include "brshcomp.h"
00114 
00115 class RenderRegion;
00116 class GRenderBrush;
00117 class Spread;
00118 class BecomeA;
00119 class HandleBecomeA;
00120 class CCAttrMap;
00121 class Progress;
00122 class BaseCamelotFilter;
00123 
00124 class NodeBrush;
00125 class NodeBrushPath;
00126 class CPathPointInfo;
00127 
00128 /*
00129 enum PathOffset {OFFSET_NONE,
00130                  OFFSET_ALTERNATE,
00131                  OFFSET_LEFT,
00132                  OFFSET_RIGHT,
00133                  OFFSET_RANDOM};
00134 
00135 const MILLIPOINT MIN_BRUSH_SPACING = 10;
00136 const MILLIPOINT MAX_BRUSH_SPACING = 10000;
00137 const UINT32       MAX_BRUSH_OBJECTS = 20;
00138 */
00139 
00140 
00141 
00142 
00143 
00144 /********************************************************************************************
00145 
00146 >   class NodeBrushMaker: public NodeRenderableInk
00147 
00148     Author:     Diccon_Yamanaka (Xara Group Ltd) <camelotdev@xara.com>
00149     Created:    2/10/99
00150     Purpose:    The NodeBrushMaker class
00151 
00152 ********************************************************************************************/
00153 
00154 class NodeBrushMaker : public NodeRenderableInk
00155 {
00156     CC_DECLARE_DYNCREATE(NodeBrushMaker);
00157 
00158 public:
00159     typedef std::vector< CPathPointInfo > CListOfPointsToRender;
00160 
00161 public:
00162     NodeBrushMaker();
00163     NodeBrushMaker(Node* ContextNode,  
00164               AttachNodeDirection Direction,    
00165               BOOL Locked=FALSE, 
00166               BOOL Mangled=FALSE,  
00167               BOOL Marked=FALSE, 
00168               BOOL Selected=FALSE    
00169              ); 
00170     
00171     ~NodeBrushMaker();
00172  
00173     BOOL InitialiseInk(NodeRenderableInk** pInkNode, const UINT32 NumInkNodes = 1, Progress* pProgress = NULL);
00174     BOOL InitialisePath(NodeBrushPath* pBrushPath);
00175     void InitialiseBrushArray(UINT32 NumObjects);
00176     // get the bounding rect 
00177     virtual DocRect GetBoundingRect(BOOL DontUseAttrs = FALSE, BOOL HitTest = FALSE);
00178     virtual DocRect GetBlobBoundingRect();
00179 
00180     // the main render function
00181     virtual void Render(RenderRegion* pRender);
00182     
00183     // blob rendering
00184 //  void RenderObjectBlobs(RenderRegion* pRender);
00185     
00186 
00187     virtual void RenderEorDrag( RenderRegion* );
00188     //  require transparency ?
00189 //  virtual BOOL NeedsTransparency() const;
00190 
00191 //  virtual String Describe(BOOL Plural, BOOL Verbose = TRUE);
00192 
00193     // transformation function
00194     virtual void Transform( TransformBase& Trans );
00195 
00196     // Version 2 file format functions
00197 //  virtual BOOL WritePreChildrenWeb(BaseCamelotFilter* pFilter);
00198 //  virtual BOOL WritePreChildrenNative(BaseCamelotFilter* pFilter);
00199 
00200     // Information functions
00201     virtual UINT32 GetNodeSize() const;             // Returns size of node in bytes
00202  
00203 
00204 
00205     // access functions
00206     BOOL SetPositionRandomness(double Value);
00207     BOOL SetAttributeRandomness(double Value);
00208     BOOL SetSizeRandomness(double Value);
00209     BOOL SetAlignmentRandomness(double Value);
00210 
00211     double GetPositionRandomness();
00212     double GetAttrRandomness();
00213     double GetSizeRandomness();
00214     double GetAlignmentRandomness();
00215 
00216     void SetGRenderBitmap(GRenderBrush* pGRenderBitmap);
00217     MILLIPOINT GetBrushSpacing();
00218     BOOL       SetBrushSpacing(MILLIPOINT Spacing);
00219     PathOffset GetPathOffsetType();
00220     MILLIPOINT GetPathOffsetValue();
00221     void       SetPathOffsetType(PathOffset Offset);
00222     void       SetPathOffsetValue(MILLIPOINT Value);
00223     void       SetBlendRef(BlendRef* pBlendRef);
00224     BOOL       GetRotated();
00225     void       SetRotated(BOOL Rotate);
00226     void       SetUsePathCache(BOOL Value);
00227 
00228     void SetNumberOfSteps(INT32 Steps);
00229     BOOL GetStartCoord(DocCoord* Coord);
00230     void SetStartCoord(DocCoord Coord);
00231     void RenderStep(INT32 StepNum, Spread* pSpread, CPathPointInfo Point);
00232 
00233     NodeRenderableInk* GetInkNode();
00234     BOOL PrepareToRender(Spread* pSpread);
00235     void FinishRender();
00236     void RecalculateMaxStep();
00237     void ClearListOfPointsToRender();
00238 
00239     virtual void PolyCopyNodeContents(NodeRenderable* pNodeCopy);
00240     
00241 protected:
00242     // return a copy of this node
00243     virtual Node* SimpleCopy();
00244     void RenderAttributes(RenderRegion* pRender, CCAttrMap* pAttrMap);
00245     
00246     void CopyNodeContents(NodeBrushMaker* pCopyOfNode);
00247     void ResetMembers();
00248     void RandomizeShape(Trans2DMatrix* TransformMatrix);
00249     void RandomizeAttributes();
00250     
00251     DocCoord SetPosition( CPathPointInfo OriginalPoint, UINT32 AltValue, 
00252         CListOfPointsToRender::iterator *ListPosition );
00253     
00254     BOOL GetGRenderBitmap(DocRect* pRenderRect, GRenderBrush** ppGRender, Spread* pSpread);
00255     BOOL DrawViewToRenderRegion(Spread* pSpread, RenderRegion* pRender);
00256     
00257     void AddPointsInRectToList(DocRect Rect);
00258     void AddAllPointsToList();
00259     void RenderBrushObjectAtPoint(CPathPointInfo Point, RenderRegion* pRender);
00260 
00261 
00262     // Debugging function
00263     #ifdef _DEBUG
00264     void    ShowDebugTreeDetails() const;
00265     #endif
00266     void GetDebugDetails( StringBase* Str );
00267     void GetDebugDetails( StringBase* Str,BlendRef* pBlendRef );
00268 
00269 
00270     String_32          m_BrushMakerName;
00271     
00272     NodeRenderableInk* m_pInkNode;          // the node used to create the brush
00273     BlendRef*          m_pBlendRef;         // creates and stores the blendpath objects that are rendered
00274     NodeBrushPath*     m_pNodeBrushPath;     // the path along which to draw the brush
00275     GRenderBrush*      m_pGRender;           // the render region that we use to render the brush objects 
00276                                             // with as they are being drawn
00277     
00278     GRenderBrush           *m_pGRenderDIB;
00279     CListOfPointsToRender   m_ListOfPointsToRender; // used to store the list of points we need to render
00280     std::vector< BrushRef * > m_BrushRefPtrArray;       // holds multiple blendrefs used to create the brush objects 
00281                                                         // (necessary to have an array in case we want to use it as an
00282                                                         // object sprayer)
00283     
00284     MILLIPOINT         m_BrushSpacing;  // the distance between each brush object
00285 
00286 
00287     // the amount of randomness in the brush objects
00288     double             m_PositionRandomness;
00289     double             m_AttrRandomness;
00290     double             m_SizeRandomness;
00291     double             m_AlignmentRandomness;
00292     UINT32             m_AltValue;
00293     PathOffset         m_PathOffsetType;
00294     MILLIPOINT         m_PathOffsetValue;
00295     CCAttrMap*         m_pAttrMap;
00296     
00297     INT32              m_BrushStep;  // the current step that is rendering
00298     INT32               m_MaxStep;   // the maximum step to render
00299 
00300     MILLIPOINT         m_CurrentDistance; // the distance along the path that we have reached whilst rendering
00301     DocCoord           m_StartCoord;      // the starting coordinate of the nodebrushpath
00302 
00303     DocRect            m_BrushBoundingRect;
00304     
00305 
00306     BOOL               m_bRandomizeShape;
00307     BOOL               m_JustTransformed;  // has the node just been transformed?
00308     
00309     BOOL               m_bFirstRender;
00310     BOOL               m_bRotate;
00311 
00312     BOOL               m_bTile;           // do we tile our fills?
00313     BOOL               m_bUsePathCache;   // do we use the cached path processor of the nodebrushpath?
00314 
00315     // the list of transformations from the centre of the blendpath to the centre of 
00316     // the inknode.  Only really used when making brushes from groups.
00317     std::vector< BlendPathOffset >  m_OffsetList;
00318 private:
00319 
00320 };
00321 
00322 #endif

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